Taz-Mania
Mega Drive

Taz-Mania

156 cheats

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Taz-Mania
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

156
+
Action ReplayRequires an Action Replay or compatible emulation.
14
Action Replay

Hyper Taz

Résultat / effet

Hyper Taz

Source : Libretro
Action Replay

Ghost Taz

Résultat / effet

Ghost Taz

Source : Libretro
Action Replay

Moon Jump

Résultat / effet

Moon Jump

Source : Libretro
Action Replay

Taz Jump Height Modifier

Résultat / effet

Taz Jump Height Modifier

Source : Libretro
Action Replay

Fire Breathing Taz

Résultat / effet

Fire Breathing Taz

Source : Libretro
Action Replay

Restart Point Modifier

Résultat / effet

Restart Point Modifier

Source : Libretro
Action Replay

1-Hit Death Bird Boss

Résultat / effet

1-Hit Death Bird Boss

Source : Libretro
Action Replay

1-Hit Death Bird Boss

Résultat / effet

1-Hit Death Bird Boss

Source : Libretro
Action Replay

Fire Breathing Taz

Résultat / effet

Fire Breathing Taz

Source : Libretro
Action Replay

Ghost Taz

Résultat / effet

Ghost Taz

Source : Libretro
Action Replay

Hyper Taz

Résultat / effet

Hyper Taz

Source : Libretro
Action Replay

Moon Jump

Résultat / effet

Moon Jump

Source : Libretro
Action Replay

Restart Point Modifier

Résultat / effet

Restart Point Modifier

Source : Libretro
Action Replay

Taz Jump Height Modifier

Résultat / effet

Taz Jump Height Modifier

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
142
RAM / Memory (emulator)

No Recoil From Touching Enemies

Résultat / effet

No Recoil From Touching Enemies

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Start with 1 life

Résultat / effet

Start with 1 life

Source : Libretro
RAM / Memory (emulator)

Start with 2 lives

Résultat / effet

Start with 2 lives

Source : Libretro
RAM / Memory (emulator)

Start with 4 lives

Résultat / effet

Start with 4 lives

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives

Résultat / effet

Start with 5 lives

Source : Libretro
RAM / Memory (emulator)

Start with 10 lives

Résultat / effet

Start with 10 lives

Source : Libretro
RAM / Memory (emulator)

Start with 15 lives

Résultat / effet

Start with 15 lives

Source : Libretro
RAM / Memory (emulator)

Start with 20 lives

Résultat / effet

Start with 20 lives

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives

Résultat / effet

Start with 50 lives

Source : Libretro
RAM / Memory (emulator)

Start with 100 lives

Résultat / effet

Start with 100 lives

Source : Libretro
RAM / Memory (emulator)

Infinite continues

Résultat / effet

Infinite continues

Source : Libretro
RAM / Memory (emulator)

5 seconds to continue game

Résultat / effet

5 seconds to continue game

Source : Libretro
RAM / Memory (emulator)

60 seconds to continue game

Résultat / effet

60 seconds to continue game

Source : Libretro
RAM / Memory (emulator)

Infinite time to continue game

Résultat / effet

Infinite time to continue game

Source : Libretro
RAM / Memory (emulator)

Never lose health

Résultat / effet

Never lose health

Source : Libretro
RAM / Memory (emulator)

Play every 2nd level

Résultat / effet

Play every 2nd level

Source : Libretro
RAM / Memory (emulator)

Play every 3rd level

Résultat / effet

Play every 3rd level

Source : Libretro
RAM / Memory (emulator)

Play every 4th level

Résultat / effet

Play every 4th level

Source : Libretro
RAM / Memory (emulator)

Play every 5th level

Résultat / effet

Play every 5th level

Source : Libretro
RAM / Memory (emulator)

0 seconds of invincibility when star is eaten

Résultat / effet

0 seconds of invincibility when star is eaten

Source : Libretro
RAM / Memory (emulator)

5 seconds of invincibility when star is eaten

Résultat / effet

5 seconds of invincibility when star is eaten

Source : Libretro
RAM / Memory (emulator)

10 seconds of invincibility when star is eaten

Résultat / effet

10 seconds of invincibility when star is eaten

Source : Libretro
RAM / Memory (emulator)

30 seconds of invincibility when star is eaten

Résultat / effet

30 seconds of invincibility when star is eaten

Source : Libretro
RAM / Memory (emulator)

60 seconds of invincibility when star is eaten

Résultat / effet

60 seconds of invincibility when star is eaten

Source : Libretro
RAM / Memory (emulator)

120 seconds of invincibility when star is eaten

Résultat / effet

120 seconds of invincibility when star is eaten

Source : Libretro
RAM / Memory (emulator)

2 seconds of invincibility after injury

Résultat / effet

2 seconds of invincibility after injury

Source : Libretro
RAM / Memory (emulator)

7 seconds of invincibility after injury

Résultat / effet

7 seconds of invincibility after injury

Source : Libretro
RAM / Memory (emulator)

10 seconds of invincibility after injury

Résultat / effet

10 seconds of invincibility after injury

Source : Libretro
RAM / Memory (emulator)

15 seconds of invincibility after injury

Résultat / effet

15 seconds of invincibility after injury

Source : Libretro
RAM / Memory (emulator)

20 seconds of invincibility after injury

Résultat / effet

20 seconds of invincibility after injury

Source : Libretro
RAM / Memory (emulator)

Infinite invincibility after star or injury

Résultat / effet

Infinite invincibility after star or injury

Source : Libretro
RAM / Memory (emulator)

Each photo 1 worth 0 extra lives

Résultat / effet

Each photo 1 worth 0 extra lives

Source : Libretro
RAM / Memory (emulator)

Each photo 1 worth 2 extra lives

Résultat / effet

Each photo 1 worth 2 extra lives

Source : Libretro
RAM / Memory (emulator)

Each photo 1 worth 3 extra lives

Résultat / effet

Each photo 1 worth 3 extra lives

Source : Libretro
RAM / Memory (emulator)

Each photo 1 worth 5 extra lives

Résultat / effet

Each photo 1 worth 5 extra lives

Source : Libretro
RAM / Memory (emulator)

Each photo 1 worth 10 extra lives

Résultat / effet

Each photo 1 worth 10 extra lives

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 0 continues

Résultat / effet

Each photo 3 worth 0 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 2 continues

Résultat / effet

Each photo 3 worth 2 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 3 continues

Résultat / effet

Each photo 3 worth 3 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 4 continues

Résultat / effet

Each photo 3 worth 4 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 5 continues

Résultat / effet

Each photo 3 worth 5 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 6 continues

Résultat / effet

Each photo 3 worth 6 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 7 continues

Résultat / effet

Each photo 3 worth 7 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 8 continues

Résultat / effet

Each photo 3 worth 8 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 1 extra life

Résultat / effet

Each photo 3 worth 1 extra life

Source : Libretro
RAM / Memory (emulator)

Each food worth 0% health

Résultat / effet

Each food worth 0% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 8% health

Résultat / effet

Each food worth 8% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 16% health

Résultat / effet

Each food worth 16% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 33% health

Résultat / effet

Each food worth 33% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 42% health

Résultat / effet

Each food worth 42% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 50% health

Résultat / effet

Each food worth 50% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 58% health

Résultat / effet

Each food worth 58% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 67% health

Résultat / effet

Each food worth 67% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 100% health

Résultat / effet

Each food worth 100% health

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Glide Spin

Résultat / effet

Glide Spin

Source : Libretro
RAM / Memory (emulator)

Get Hit And Go To The Next Level

Résultat / effet

Get Hit And Go To The Next Level

Source : Libretro
RAM / Memory (emulator)

Hyper Taz

Résultat / effet

Hyper Taz

Source : Libretro
RAM / Memory (emulator)

Ghost Taz

Résultat / effet

Ghost Taz

Source : Libretro
RAM / Memory (emulator)

Moon Jump

Résultat / effet

Moon Jump

Source : Libretro
RAM / Memory (emulator)

Taz Jump Height Modifier

Résultat / effet

Taz Jump Height Modifier

Source : Libretro
RAM / Memory (emulator)

Fire Breathing Taz

Résultat / effet

Fire Breathing Taz

Source : Libretro
RAM / Memory (emulator)

Restart Point Modifier

Résultat / effet

Restart Point Modifier

Source : Libretro
RAM / Memory (emulator)

1-Hit Death Bird Boss

Résultat / effet

1-Hit Death Bird Boss

Source : Libretro
RAM / Memory (emulator)

Press start in the game to skip levels

Résultat / effet

Press start in the game to skip levels

Source : Libretro
RAM / Memory (emulator)

Enable Debug Menu. See Note

Résultat / effet

Enable Debug Menu. See Note

Source : Libretro
RAM / Memory (emulator)

Enable Debug Menu. See Note

Résultat / effet

Enable Debug Menu. See Note

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Controllable Jump

Résultat / effet

Controllable Jump

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

0 seconds of invincibility when star is eaten

Résultat / effet

0 seconds of invincibility when star is eaten

Source : Libretro
RAM / Memory (emulator)

1-Hit Death Bird Boss

Résultat / effet

1-Hit Death Bird Boss

Source : Libretro
RAM / Memory (emulator)

10 seconds of invincibility after injury

Résultat / effet

10 seconds of invincibility after injury

Source : Libretro
RAM / Memory (emulator)

10 seconds of invincibility when star is eaten

Résultat / effet

10 seconds of invincibility when star is eaten

Source : Libretro
RAM / Memory (emulator)

120 seconds of invincibility when star is eaten

Résultat / effet

120 seconds of invincibility when star is eaten

Source : Libretro
RAM / Memory (emulator)

15 seconds of invincibility after injury

Résultat / effet

15 seconds of invincibility after injury

Source : Libretro
RAM / Memory (emulator)

2 seconds of invincibility after injury

Résultat / effet

2 seconds of invincibility after injury

Source : Libretro
RAM / Memory (emulator)

20 seconds of invincibility after injury

Résultat / effet

20 seconds of invincibility after injury

Source : Libretro
RAM / Memory (emulator)

30 seconds of invincibility when star is eaten

Résultat / effet

30 seconds of invincibility when star is eaten

Source : Libretro
RAM / Memory (emulator)

5 seconds of invincibility when star is eaten

Résultat / effet

5 seconds of invincibility when star is eaten

Source : Libretro
RAM / Memory (emulator)

5 seconds to continue game

Résultat / effet

5 seconds to continue game

Source : Libretro
RAM / Memory (emulator)

60 seconds of invincibility when star is eaten

Résultat / effet

60 seconds of invincibility when star is eaten

Source : Libretro
RAM / Memory (emulator)

60 seconds to continue game

Résultat / effet

60 seconds to continue game

Source : Libretro
RAM / Memory (emulator)

7 seconds of invincibility after injury

Résultat / effet

7 seconds of invincibility after injury

Source : Libretro
RAM / Memory (emulator)

Controllable Jump

Résultat / effet

Controllable Jump

Source : Libretro
RAM / Memory (emulator)

Each food worth 0% health

Résultat / effet

Each food worth 0% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 100% health

Résultat / effet

Each food worth 100% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 16% health

Résultat / effet

Each food worth 16% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 33% health

Résultat / effet

Each food worth 33% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 42% health

Résultat / effet

Each food worth 42% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 50% health

Résultat / effet

Each food worth 50% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 58% health

Résultat / effet

Each food worth 58% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 67% health

Résultat / effet

Each food worth 67% health

Source : Libretro
RAM / Memory (emulator)

Each food worth 8% health

Résultat / effet

Each food worth 8% health

Source : Libretro
RAM / Memory (emulator)

Each photo 1 worth 0 extra lives

Résultat / effet

Each photo 1 worth 0 extra lives

Source : Libretro
RAM / Memory (emulator)

Each photo 1 worth 10 extra lives

Résultat / effet

Each photo 1 worth 10 extra lives

Source : Libretro
RAM / Memory (emulator)

Each photo 1 worth 2 extra lives

Résultat / effet

Each photo 1 worth 2 extra lives

Source : Libretro
RAM / Memory (emulator)

Each photo 1 worth 3 extra lives

Résultat / effet

Each photo 1 worth 3 extra lives

Source : Libretro
RAM / Memory (emulator)

Each photo 1 worth 5 extra lives

Résultat / effet

Each photo 1 worth 5 extra lives

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 0 continues

Résultat / effet

Each photo 3 worth 0 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 1 extra life

Résultat / effet

Each photo 3 worth 1 extra life

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 2 continues

Résultat / effet

Each photo 3 worth 2 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 3 continues

Résultat / effet

Each photo 3 worth 3 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 4 continues

Résultat / effet

Each photo 3 worth 4 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 5 continues

Résultat / effet

Each photo 3 worth 5 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 6 continues

Résultat / effet

Each photo 3 worth 6 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 7 continues

Résultat / effet

Each photo 3 worth 7 continues

Source : Libretro
RAM / Memory (emulator)

Each photo 3 worth 8 continues

Résultat / effet

Each photo 3 worth 8 continues

Source : Libretro
RAM / Memory (emulator)

Enable Debug Menu. See Note

Résultat / effet

Enable Debug Menu. See Note

Source : Libretro
RAM / Memory (emulator)

Enable Debug Menu. See Note

Résultat / effet

Enable Debug Menu. See Note

Source : Libretro
RAM / Memory (emulator)

Fire Breathing Taz

Résultat / effet

Fire Breathing Taz

Source : Libretro
RAM / Memory (emulator)

Get Hit And Go To The Next Level

Résultat / effet

Get Hit And Go To The Next Level

Source : Libretro
RAM / Memory (emulator)

Ghost Taz

Résultat / effet

Ghost Taz

Source : Libretro
RAM / Memory (emulator)

Glide Spin

Résultat / effet

Glide Spin

Source : Libretro
RAM / Memory (emulator)

Hyper Taz

Résultat / effet

Hyper Taz

Source : Libretro
RAM / Memory (emulator)

Infinite continues

Résultat / effet

Infinite continues

Source : Libretro
RAM / Memory (emulator)

Infinite invincibility after star or injury

Résultat / effet

Infinite invincibility after star or injury

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Infinite time to continue game

Résultat / effet

Infinite time to continue game

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Moon Jump

Résultat / effet

Moon Jump

Source : Libretro
RAM / Memory (emulator)

Never lose health

Résultat / effet

Never lose health

Source : Libretro
RAM / Memory (emulator)

No Recoil From Touching Enemies

Résultat / effet

No Recoil From Touching Enemies

Source : Libretro
RAM / Memory (emulator)

Play every 2nd level

Résultat / effet

Play every 2nd level

Source : Libretro
RAM / Memory (emulator)

Play every 3rd level

Résultat / effet

Play every 3rd level

Source : Libretro
RAM / Memory (emulator)

Play every 4th level

Résultat / effet

Play every 4th level

Source : Libretro
RAM / Memory (emulator)

Play every 5th level

Résultat / effet

Play every 5th level

Source : Libretro
RAM / Memory (emulator)

Press start in the game to skip levels

Résultat / effet

Press start in the game to skip levels

Source : Libretro
RAM / Memory (emulator)

Restart Point Modifier

Résultat / effet

Restart Point Modifier

Source : Libretro
RAM / Memory (emulator)

Start with 1 life

Résultat / effet

Start with 1 life

Source : Libretro
RAM / Memory (emulator)

Start with 10 lives

Résultat / effet

Start with 10 lives

Source : Libretro
RAM / Memory (emulator)

Start with 100 lives

Résultat / effet

Start with 100 lives

Source : Libretro
RAM / Memory (emulator)

Start with 15 lives

Résultat / effet

Start with 15 lives

Source : Libretro
RAM / Memory (emulator)

Start with 2 lives

Résultat / effet

Start with 2 lives

Source : Libretro
RAM / Memory (emulator)

Start with 20 lives

Résultat / effet

Start with 20 lives

Source : Libretro
RAM / Memory (emulator)

Start with 4 lives

Résultat / effet

Start with 4 lives

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives

Résultat / effet

Start with 5 lives

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives

Résultat / effet

Start with 50 lives

Source : Libretro
RAM / Memory (emulator)

Taz Jump Height Modifier

Résultat / effet

Taz Jump Height Modifier

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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