Infinite Ammo
Infinite Ammo
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Infinite Ammo
It rains "200 point" icons
Timer counts up instead of down!!
Jump as high as you want! Works while standing, running, or turbo running!
Enemies can go thru pipes, walls, and blocks! Mario as usual can't go thru pipes, walls, or blocks.
Mario can jump higher when walking, running, or turbo running! Also, he jumps further only when normal running.
Once you turn into Fire Mario, you will always be able to shoot fireballs, even if you turn small again until you die.
The pipes you can't go down are upside-down, the pipes you can go down are normal.
Take no damage from most enemies!
Similar to "Take no damage from most enemies!" code
"Level Select" code!!
Mario can swim everywhere, and you start some worlds about 1/2 way thru
Time starts at 900 instead of 400
Start with 400 more seconds, and invincibility for the first 10 seconds.
Mario skates like gumby
Opens route to minus world! at end of 1-2
Mario always walks crouched down
Mario turns big when he walks
Mario walks right thru enemies
Everything is invisible except mario & enemies
Mario starts out swimming
You can position Mario anywhere on the screen even when he's moving by holding down the "A" button on controller #2.
You can jump over the castle at the end of world 1-1 and keep on going. Also, going down tubes does weird things.
Most enemies are invisible, but they die when you touch them.
Enemies don't die when you jump on them, so by jumping on the same one over and over, you get several 1 up's. But shooting them does kill them.
Take no damage from touching enemies!
Items that were worth 1,000 points, are now worth 1,000,000,000 points!!
Time starts at 150 instead of 400 plus about 30 seconds of invincibility at the start of every life
Time starts with one extra minute 460 instead of 400
Time starts at 600 instead of 400 plus about 10 seconds of invincibility at the start of every life
Time starts at 995 instead of 400 plus about 20 seconds of invincibility at the start of every life
Most enemies are gone
All enemies are gone!
Little mario turns big when he jumps
Big mario turns little when he jumps
When little mario walks, he turns big, little, big, little, big, little, etc...
Mario has a seizure when he walks his legs move much faster than he's walking.
Play as Game Boy mario (everything is black & white)
When mario jumps while running, his little legs start running in mid air.
Everything is offset by about 2 inches
Mario turns into the invisible man
Play at night
Invincibility! Let an enemy touch you and see what happens.
Most enemies are frozen!
Swim without water (you're always swimming)
Super mega jump, standing start only
Mario has semi lunar descent
Slow-motion, plus other neat stuff
No enemies, or in different places
Mario has variable jump heights. Sometimes he jumps high, sometimes low.
Similar to above code
Mario swims in some worlds (and different enemies)
Mario can't shoot
Mario walks past castle at end of 1-1 and keeps on going forever
All castles are missing, but game still plays normally.
After the first pipe, mario keeps on going forever (no obsticles)
Enemies follow you!
Invincibility! Mario walks right thru enemies
Mario can float for a very long time
X-ray vision bizarre. Shows where hidden blocks are.
If you press the "A" button, you can position Mario anywhere on the screen. If you don't press the "A" button, the screen won't scroll
Enemies that are up on blocks don't fall down and other oddities
Infinite Ammo
Always Hit The Duck In Single-Duck Mode
Always Advance To The Next Round (Miss All Of The Targets To Get The Perfect Bonus)
Get The Perfect Bonus For Hitting At Least 10 Targets
Always Get The Perfect Bonus
Get The Perfect Bonus Only For Hitting 20 Targets
Game D enabled
Always Clear The Level In Duck Hunt
Always Clear The Level In Clay Shooting
Duck Won't Fly Away
Ducks Fly Away Faster - Game A
Ducks Never Fly Away - Game A
Hit Anywhere
Mario Modifier
Invincible (Walk Through Enemies)
Invincible (Kill Enemies On Contact)
Infinite Time
Enable Hard Mode
Mario Always Moves As If He Has Gotten A Running Start
Coins Modifier (Tens Digit)
Coins Modifier (Seconds Digit)
Level Text Modifier (i.e. 1-1, 1-2)
Max High Score (Tens)
Max High Score (Hundreds)
Max High Score (Thousands)
Max High Score (Millions)
Max High Score (Billions)
Max High Score (Trillions)
Round Modifier
Max High Score (Ones)
Max High Score (Tens)
Max High Score (Hundreds)
Max High Score (Thousands)
Max High Score (Ten Thousands)
Max High Score (Hundred Thousands)
Disable Audio
Always Run
Always Walk Slowly (Right Direction)
Walk On Air (After Jumping)
Walk On Air After Jumping (Alt)
Walk Thru Objects (Right Direction)
Air Bubbles Come Out Of Mario
No Enemies
Less Enemies
Enemies And Powerups Can't Move
Always Walk Slowly
Jump Thru Blocks
Start Off As Big Mario And Mushrooms Make You Small (Visually Only)
Blocks Turn Invisible After Hitting Them
Infinite Time
Change Stage Layout
Double Mushroom Enemies Are Super Fast
Enemies Are Toad
Enemies Are Bullet Bill
Enemies Look Like Spring Boards
Enemies Are Upside Down
Walk Thru Enemies And Powerups
Walk Thru Enemies And Powerups (Alt)
Enemies And Powerups Don't Fall; Enemies Can Walk Thru Objects
Enemies Don't Die When You Jump On Them And Powerups Don't Fall
Enemies Fall Through The Floor
Enemies Don't Die When You Jump On Them Enemies Can Walk Thru Objects And Powerups Fall Down Fast
Enemies Can't Move
Enemies Fall Thru The Floor And Powerups Don't Fall
Jump Like You're Swimming
Jump Like Your Crouching
Enemies Are Powerups
Invulnerability (Walk Thru Enemies)
Automatically Jump On Enemies (Alt)
Jumping On Enemies Are Worth 1000 Points
Jumping On Enemies Causes Them To Instantly Disappear
Squished Enemies Can Get Back Up
Clouds, Trees, Fences In Underground Stages; Clear Skys On Stages That Normally Have Clouds, Trees, Fences
The Ground Is Clouds
Breakable Blocks Are Clouds
No Enemies (Alt)
Single Mushroom Enemies Are The Black Beetles
Enemies Are (Glitchy Looking) Bowsers
Enemies Are Upside Down (Alt)
Powerups Don't Fall
Enemies Die When They Touch You
Can Continue Jumping On A Squished Enemy (Easy 1ups)
Can Continue Jumping On A Squished Enemy (alt)
Jumping On An Enemy Gives You Points, But Does Not Kill Them
Squished Mushrooms Can Be Kicked Like Turtle Shells
All Blocks Give Coins
All ? Boxes Give 1ups
Powerups Don't Move
Some Powerups Don't Move
Walk Thru Walls, Pipes Etc.
Double Mushroom Enemies Are The Black Beetles
Instantly Go Down Pipes
Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit
Black Background Is Blue Sky
Pipes, Trees, Shrubs and Hills Are Red Instead Of Green
Enemies Are (Headless) Bowsers
Swim On Land
Going Down The Very First Pipe In The Game Takes You To A Far Away Land
The Very First Pipe In The Game Takes You To World 3-1
Look Like Luigi Until You Get Firepower
Vines Grow Inside And Outside Pipes After Going Thru Them
Falling Into Pits Takes You Inside Of Pipes (But You Can Get Stuck)
Enemies That Fall From One Platform To A Lower One Die
Automatically Jump On Enemies
Walk Thru Enemies
Walk Thru Enemies (alt)
Turtles Are Toad
You Die If You're Hit Once
Invincibility Star Stay's Put
Shoot 2 Fireballs At Once
Fireballs Don't Bounce
Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups
Invincibility Star Moves Horizontally
Invincibility Stars Give Extra Live Instead
Automatically Shoot Fireballs (Unless holding B)
World Select
Demo Mode
Always Walkbackwards
Mario And Enemies Wont Turn Around
Play unused Game Over variation everywhere
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