Get More Than 999999 Gold When Starting A New Game
Get More Than 999999 Gold When Starting A New Game
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Get More Than 999999 Gold When Starting A New Game
Able To Walk Super Fast
No Damage From Poison While Walking On The Field
Collect The Contents of ANY Treasure Chest As Many Times As You Want
Enables Use of The Ship Before You Actually Get It
Enables Use of The Canoe Before You Actually Get It
Enables Use of The Airship Before You Actually Get It
Any Character Class Can Equip Any Weapon
Any Character Class Can Equip Any Piece of Armor
Get Maximum Gold For Completing The Hidden Ship Mini-Game
Characters That Aren't Alive Or That Have Been Turned To Stone Can Still Use Magic Outside of Battle
HEAL, HEL2, and HEL3 Spells Will Heal All Characters To Max When Outside of Battle!
Any Character Class Can Buy Any Magic Spell
Enter Locked Rooms Without The Mystic Key
Enter The Castle of Ordeals Without The CROWN
Enter The Mirage Tower Without The CHIME
Infinite Spell Points In Battle
Infinite Heal And Pure Potions In Battle
Any Magic Spell Cast On An Enemy Will Defeat It Instantly
At The End of Battle, Each Surviving Member Gets Full EXP
All Party Members Gain EXP. After Battle, Even If
At The End of Battle, All Status Ailments Are Cured
Any Attempt To Run From Any Battle Will Always Succeed
After Battle, The Party's Gold Will Be Maxed-Out At 999,999
All Stats Increase At Level-Up
All Level-Ups Will Be "Strong" Level-Ups
At Level-Up, Max HP For Surviving Party Members Wi
At Level-Up, Both Hit % and Magic Defense (Hidden Stat) Are Set To Their Maximum Value of 200
At Level-Up, When The Damage Rating Increases, It Is Set To The Maximum Value of 200
At Level-Up, When The Evade % Rating Increases, It Is Set To The Maximum Value of 200
Infinite Heal Potions Outside of Battle
Infinite Pure Potions Outside of Battle
Infinite Soft Potions Outside of Battle
Infinite Tents
Infinite Cabins
Infinite Houses
No Random Battles
Buying Any Item In The Item Shop Sets Its Quantity To 99
Fewer Random Battles In Dungeons
Houses Are Free (Instead of $3000)
Almost Infinite Gold
Fighter Starts With 255 Evade
Fighter Starts With 255 Hit Points
Fighter Starts With 255 Hit
Red Mage Starts With 255 Hit points
Red Mage Starts With 255 Damage
Red Mage Starts With 255 Hit
Red Mage Starts With 255 Evade
Thief Starts With 255 Hit
Thief Starts With 255 Damage
Thief Starts With 255 Hit Points
Thief Starts With 255 Evade
Black Belt Starts With 255 Damage
Black Belt Starts With 255 Hit
Black Belt Starts With 255 Hit Points
Black Belt Starts With 255 Evade
Black Mage Starts With 255 Damage
Black Mage Starts With 255 Hit Points
Black Mage Starts With 255 Hit
Black Mage Starts With 255 Evade
White Mage Starts With 255 Damage
White Mage Starts With 255 Hit Points
White Mage Starts With 255 Hit
White Mage Starts With 255 Evade
Enemies Can't Find You!
Non-Magic Users Can Use Level 1 Magic
Faster Dialogue
Str
Agi
Int
Vit
Luck
HP
Str
Agi
Int
Vit
Luck
HP
Str
Agi
Int
Vit
Luck
HP
Str
Agi
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Vit
Luck
HP
Infinite Magic uses, Char.1
Spell slots, Char 1 1
Start Char 1 with any class
Start Char 2 with any class
Start Char 3 with any class
Start Char 4 with any class
Repel Enemies
Walk Very Fast In Towns, Caves, And On The World Map
4th Character Doesn't Celebrate After Battle
Town Changer
Name Your Armor Code - Last Letter Of Name
Name Your Armor Code - 3rd Letter
Name Your Armor Code - 2nd Letter
Name A Party Of Special Warriors!
"Cure" Spell Uses No MP In Menu
"Cur4" Spell Uses No MP In Menu
"Hel2" Spell Uses No MP In Menu
"Exit" Spell Uses No MP In Menu
"Warp" Spell Uses No MP In Menu
"Pure" Spell Uses No MP In Menu
"Soft" Spell Uses No MP In Menu
Watch The Credits
Start With 140,679 Gold, And You Are By Coneria (Where You Normally Start A New Game)
Start With 999,9B4 Gold, And You Are At Cardia Island
Start With 999,960 Gold, And You Are At Onrac
Start With 991,622 Gold, And You Are At Caravan
Start With 993,894 Gold, And You Are At The Waterfall
Start With 999,9G2 Gold, And You Are At The Top-Left Corner Of The Map, In Chapter 6
"Guardian Angel" Code
Sprint Shoes Mode
No Random Encounters While On The World Map
Random Encounter At Every Step On World Map And In Dungeons
Get Attacked Almost At Every Step While In A Dungeon
Very Few Random Encounters While In A Dungeon
Walk Over Any Kind of Terrain
Land The Airship On Any Walkable Land Square, Instead of Only On Flat And Dry Terrain
Play The Secret Ship Puzzle Anywhere On The World Map, Instead of Just While On The Ship
Access Elftown Next To The Coneria Sailing Port
Access Melmond Next To The Coneria Sailing Port
Access Crescent City Next To The Coneria Sailing Port
Access Onrac Next To The Coneria Sailing Port
Access Gaia Next To The Coneria Sailing Port
Access Lefein Next To The Coneria Sailing Port
Access Bahamut's Cave Next To Coneria Sailing Port
Get 6,500 Gold For Completing The Hidden Ship Mini-Game
Get 20,000 Gold For Completing The Hidden Ship Mini-Game
Get 50,000 Gold For Completing The Hidden Ship Mini-Game
Get 200,000 Gold For Completing The Hidden Ship Mini-Game
Infinite Spell Points For CURE, CUR2, and CUR3 Outside of Battle
Infinite Spell Points For HEAL, HEL2, and HEL3 Outside of Battle
Infinite Spell Points For CUR4 Outside of Battle
Infinite Spell Points For PURE Outside of Battle
Infinite Spell Points For SOFT Outside of Battle
Infinite Spell Points For WARP Outside of Battle
Infinite Spell Points For EXIT Outside of Battle
Outside of Battle, After CUR4 Is Cast On Someone, HP For All Characters Is Restored To Max
The Bridge From Coneria Is Built And Can Be Crossed At Any Time As Long As This Code Pair Is Active
Wake The Elf Prince Without Having The HERB
The Normal Channel From The Aldi Sea To The Ocean Is Always Open As Long As This Code Is Active
Get The Class Change From Bahamut Without Having To "Prove Your Courage"
Get The XCalber Sword From The Blacksmith Without Having The Adamant
The Final Dungeon Can Be Entered At Any Time
Erases Your Game When You Try To Continue BUT The Spells And Spell Points For All Characters From The Previous Game Aren't Erased And Are Used In The New Game
Start A New Game To Have Your Spells And Spell Points For All Characters From The Previous Game Are Used In The New Game
Manipulate Character Stats/Equipment Instead
Manipulate Character Spell-Data Or Current/Max MP
Manipulate Plot Data Instead [Not Recommended]
ST sweetness
This code lets you choose from over 250 different characters when you start a new game!!!
Instantly End Battles
Cloth casts a level 5 black magic FIR3 spell when used as an item in battle!
Cloth casts a level 5 black magic BANE spell when used as an item in battle!
Cloth casts a level 6 black magic LIT3 spell when used as an item in battle!
Cloth casts a level 6 black magic RUB spell when used as an item in battle!
Cloth casts a level 7 black magic ICE3 spell when used as an item in battle!
Cloth casts a level 7 black magic BRAK spell when used as an item in battle!
Tons of Experience After Battle
Cloth casts a level 8 black magic NUKE spell when used as an item in battle!
Cloth casts a level 8 black magic XXXX spell when used as an item in battle!
Cloth casts a level 8 black magic ZAP! spell when used as an item in battle!
Cloth casts a level 6 white magic INV2 spell when used as an item in battle!
Cloth casts a level 7 white magic CUR4 spell when used as an item in battle!
Cloth casts a level 7 white magic HEL3 spell when used as an item in battle!
Cloth casts a level 7 white magic HRM4 spell when used as an item in battle!
Cloth casts a level 8 white magic WALL spell when used as an item in battle!
Cloth casts a level 8 white magic FADE spell when used as an item in battle!
Wooden Armor casts a level 5 black magic FIR3 spell when used as an item in battle!
Wooden Armor casts a level 5 black magic BANE spell when used as an item in battle!
Wooden Armor casts a level 6 black magic LIT3 spell when used as an item in battle!
Wooden Armor casts a level 6 black magic RUB spell when used as an item in battle!
Wooden Armor casts a level 7 black magic ICE3 spell when used as an item in battle!
Wooden Armor casts a level 7 black magic BRAK spell when used as an item in battle!
Wooden Armor casts a level 8 black magic NUKE spell when used as an item in battle!
Wooden Armor casts a level 8 black magic XXXX spell when used as an item in battle!
Wooden Armor casts a level 8 black magic ZAP! spell when used as an item in battle!
Wooden Armor casts a level 6 white magic INV2 spell when used as an item in battle!
Wooden Armor casts a level 7 white magic CUR4 spell when used as an item in battle!
Wooden Armor casts a level 7 white magic HEL3 spell when used as an item in battle!
Everyone Levels Up One Level After Battle
Wooden Armor casts a level 7 white magic HRM4 spell when used as an item in battle!
Wooden Armor casts a level 8 white magic WALL spell when used as an item in battle!
Get 24,579 Experience Points After Battle (But You Can Only Go Up One Level Per Battle)
Wooden Armor casts a level 8 white magic FADE spell when used as an item in battle!
Chain Armor casts a level 5 black magic FIR3 spell when used as an item in battle!
Chain Armor casts a level 5 black magic BANE spell when used as an item in battle!
Chain Armor casts a level 6 black magic LIT3 spell when used as an item in battle!
Chain Armor casts a level 6 black magic RUB spell when used as an item in battle!
Chain Armor casts a level 7 black magic ICE3 spell when used as an item in battle!
Chain Armor casts a level 7 black magic BRAK spell when used as an item in battle!
Chain Armor casts a level 8 black magic NUKE spell when used as an item in battle!
Chain Armor casts a level 8 black magic XXXX spell when used as an item in battle!
Chain Armor casts a level 8 black magic ZAP! spell when used as an item in battle!
Chain Armor casts a level 6 white magic INV2 spell when used as an item in battle!
Chain Armor casts a level 7 white magic CUR4 spell when used as an item in battle!
Chain Armor casts a level 7 white magic HEL3 spell when used as an item in battle!
Chain Armor casts a level 7 white magic HRM4 spell when used as an item in battle!
Chain Armor casts a level 8 white magic WALL spell when used as an item in battle!
Chain Armor casts a level 8 white magic FADE spell when used as an item in battle!
Get triple the normal amount of experience points when you battle Imps
Get much more experience points when you battle Imps
Get much more experience points when you battle Wolves
Get MUCH more experience points when you battle Imps
Get MUCH more experience points when you battle Wolves
Get much more experience points when you battle Creeps
Get much more experience points when you battle Sahags
Get much more experience points when you battle Kyzokus
Get MUCH more experience points when you battle Arachnids
Get mega experience points when you battle Imps
Get MEGA experience points when you battle Imps
Get super MEGA experience points when you battle Imps
Get lots more gold when you battle Imps
Get MEGA amounts of gold when you battle Imps
Get lots more gold when you battle Wolves
Get MEGA amounts of gold when you battle Wolves
Get lots more gold when you battle WereWolves
Get MEGA amounts of gold when you battle WereWolves
Get lots more gold when you battle Odd Eyes
Get MEGA amounts of gold when you battle Odd Eyes
Get lots more gold when you battle Sahags
Get MEGA amounts of gold when you battle Sahags
Get lots more gold when you battle Sharks
Get MEGA amounts of gold when you battle Sharks
Makes Creeps much easier to beat
Makes Ogres much easier to beat
Makes Grey Wolves much easier to beat
Makes Arachnids much easier to beat
Makes Giants much easier to beat
Makes Sharks much easier to beat
Makes Red Sahags much easier to beat
Makes Kyzokus much easier to beat
Makes Garland MUCH easier to beat
Makes Astos MUCH easier to beat
Makes Lich easier to beat
Makes Lich MUCH easier to beat
Makes Kary much easier to beat
Makes Kraken much easier to beat
Makes Tiamat easier to beat
Makes Tiamat MUCH easier to beat
Makes Chaos easier to beat
Makes Chaos MUCH easier to beat
Makes Kary easier to beat
Makes Kraken easier to beat
Makes Tiamat easier to beat
Converts the level 1 White Magic HARM spell into an ultra strong Black Magic spell
Converts the level 1 White Magic HARM spell into the level 3 Black Magic FIR2 spell!
Converts the level 1 White Magic HARM spell into the level 5 Black Magic FIR3 spelll
Converts the level 1 White Magic HARM spell into an ultra strong FIR spell
Converts the level 1 White Magic HARM spell into an ultra strong Black Magic spell
Converts the level 1 White Magic CURE spell into the level 2 Black Magic TMPR spell
Converts the level 1 White Magic CURE spell into the level 2 Black Magic TMPR spell
Converts the level 1 White Magic FOG spell into the level 4 Black Magic FAST spell
Makes the level 1 FIRE spell work against all enemies!
Makes the level 1 FIRE spell as powerful as the level 3 FIR2 spell.
Makes the level 1 FIRE spell as powerful as the level 5 FIR3 spell!
Makes the level 1 FIRE spell much more powerful than the level 5 FIR3 spell!
Makes the level 3 FIR2 spell as powerful as the level 5 FIR3 spell.
Makes the level 3 FIR2 spell much more powerful than the level 5 FIR3 spell!
Makes the level 5 FIR3 spell much more powerful.
Makes the level 1 SLEP spell more powerful than the level 4 SLP2 spell.
Makes the level 4 SLP2 spell work against all enemies
Makes the level 1 LOCK spell work on all enemies
Makes the level 1 LIT spell work against all enemies
Makes the level 1 LIT spell as powerful as the level 6 LIT3 spell!
Makes the level 1 LIT spell much more powerful than the level 6 LIT3 spell!
Makes the level 3 LIT2 spell as powerful as the level 6 LIT3 spell.
Makes the level 3 LIT2 spell much more powerful than the level 6 LIT3 spell.
Makes the level 2 ICE spell work against all enemies
Makes the level 2 ICE spell as powerful as the level 4 ICE2 spell.
Makes the level 2 ICE spell as powerful as the level 7 ICE3 spell!
Makes the level 2 ICE spell much more powerful than the level 7 ICE3 spell!
Makes the level 4 ICE2 spell as powerful as the level 7 ICE3 spell.
Makes the level 4 ICE2 spell much more powerful than the level 7 ICE3 spell.
Makes the level 2 TMPR spell work on all members of your party
Makes the level 3 HOLD spell work against all enemies
Makes the level 4 FAST spell work on all members of your party
Makes the level 5 SLO2 spell work against all enemies
Makes the level 6 RUB spell work against all enemies
Makes the level 6 STUN spell work against all enemies
Makes the level 7 BRAK spell work against all enemies
Makes the level 7 BLND spell work against all enemies
Makes the level 8 XXXX spell work against all enemies
Makes the level 1 CURE spell work on ALL members of your party when used in battle
Makes the level 1 CURE spell as powerful as the level 5 CUR3 spell
Makes the level 1 CURE spell as powerful as the level 7 CUR4 spell
Makes the level 1 CURE spell fully recover all HP to every member of your party
Makes the level 3 CUR2 spell work on ALL members of your party
Makes the level 3 CUR2 spell as powerful as the level 5 CUR3 spell
Makes the level 3 CUR2 spell as powerful as the level 7 CUR4 spell
Makes the level 3 CUR2 spell fully recover all HP to every member of your party!!
Makes the level 5 CUR3 spell work on ALL members of your party!
Makes the level 1 HARM spell as powerful as the level 5 HRM3 spell!
Makes the level 1 FOG spell work on all members of your party!
Makes the level 2 INVS spell work on all members of your party!
Makes the level 3 HEAL spell as powerful as the level 5 HEL2 spell
Only Party Members Get Turns In Battles
Only Party Members Get Turns In Battles (Alternate Code)
Automatically Win Battles After The First Round
HARM Spells Will Work Against Any Monster, Instead of Only Undead
Protection From Normal Attacks
Protection From Magic/Special Attacks [Nuke, Cremate, Blizzard, Etc.]
Take No Harm From Physical Attacks
Level-Up After Nearly Every Battle, Regardless of Experience Points
When Levelling-Up, The Level Number Doesn't Increase, Yet You Still Gain All Stats, HP, and MP As Appropriate For The New Level
At Level-Up, Magic Defense Is Set To The Maximum Value of 200
Fight More Kyzoku At Sea [From A Minimum of 4 Up To 6]
Fight More Sharks At Sea [Very Often 2 At A Time]
While Fighting At Sea, Sometimes You Encounter A Lone Shark (This Code Pair Makes It A Grey Shark, Instead)
Instead of Fighting A Regular Vampire In The Earth Cave, Fight A Wizard Vampire
It Will Be Tougher To Enter The Floating Castle When You Have To Face At Least 2 Blue Dragons Guarding The Transporter... Up To 4!
The Enemy Guarding The Transporter In The Mirage Mirage Tower Is A Bit More Difficult Than A Blue Dragon... WarMech
When Sailing On The Ocean, Fight Monsters That Normally Appear On The Entry Floor of The Sea Shrine
When sailing on the ocean, fight monsters that would have appeared on the top floor of The Sea Shrine
When Sailing On The Ocean, Fight Monsters That Normally Appear On The Floor of Water in The Last Dungeon
When Travelling On Rivers, The Battles Are Always With The Tougher River Monsters From The Northern Regions
Fight Random Battles With Any Overworld Enemies Anywhere, Instead of Only In Certain Regions of The Map
Fight Mostly Dungeon Enemies On The World Map
Can Use Heal Potions On Characters That Have Been Turned To Stone
See Garland's True Form In First Encounter!
Giants Give 8303 EXP. Points Each Instead of 879
Instead of Getting Gold After Battle, Get That Amount of Heal Potions Instead
Heal Potions are free instead of $60
Pure Potions are free instead of $75
Soft Potions only cost $32 instead of $800
Tents are free instead of $75
Cabins are free instead of $250
Houses only cost $184 instead of $3000
Houses are free instead of $3000
Steel Armour only costs $200 instead of $45,000
Gold Bracelet only costs $80 instead of $50,000
Catclaw only costs $232 instead of $65,000
ProRing only costs $32 instead of $20,000
Allows you to buy the "LUTE" at the item shop in Coneria Town for $0
Allows you to buy the "CROWN" at the item shop in Coneria Town for $0
Allows you to buy the "CRYSTAL" at the item shop in Coneria Town for $0
Allows you to buy the "HERB" at the item shop in Coneria Town for $0
Allows you to buy the "KEY" at the item shop in Coneria Town for $0
Allows you to buy the "TNT" at the item shop in Coneria Town for $0
Allows you to buy the "ADAMANT" at the item shop in Coneria Town for $0
Allows you to buy the "SLAB" at the item shop in Coneria Town for $0
Allows you to buy the "RUBY" at the item shop in Coneria Town for $0
Allows you to buy the "ROD" at the item shop in Coneria Town for $0
Allows you to buy the "FLOATER" at the item shop in Coneria Town for $0
Allows you to buy the "CHIME" at the item shop in Coneria Town for $0
Alows you to buy the "TAIL" at the item shop in Coneria Town for $0
Allows you to buy the "CUBE" at the item shop in Coneria Town for $0
Allows you to buy the "BOTTLE" at the item shop in Coneria Town for $50,000
Allows you to buy the "OXYALE" at the item shop in Coneria Town for $0
Allows you to buy the "CANOE" at the item shop in Coneria Town for $0
Allows you to buy the "1st ORB" at the item shop in Coneria Town for $0
Allows you to buy the "2nd ORB" at the item shop in Coneria Town for $0
Allows you to buy the "3rd ORB" at the item shop in Coneria Town for $0
Allows you to buy the "4th ORB" at the item shop in Coneria Town for $0
Allows you to buy a "CABIN" at the item shop in Coneria Town for $250
Allows you to buy a "HOUSE" at the item shop in Coneria Town for $3,000
Allows you to buy a "SOFT" at the item shop in Coneria Town for $800
Allows you to buy the "Iron Armor" at the armor shop in Coneria for $800
Allows you to buy the "Steel Armor" at the armor shop in Coneria for $45,000
Allows you to buy the "Silver Armor" at the armor shop in Coneria for $7,500
Allows you to buy the "Flame Armor" at the armor shop in Coneria for $30,000
Allows you to buy the "Ice Armor" at the armor shop in Coneria for $30,000
Allows you to buy the "Opal Armor" at the armor shop in Coneria for $60,000
Allows you to buy the "Dragon Armor" at the armor shop in Coneria for $60,000
Allows you to buy the "Copper Bracelet" at the armor shop in Coneria for $1,000
Allows you to buy the "Silver Bracelet" at the armor shop in Coneria for $5,000
Allows you to buy the "Gold Bracelet" at the armor shop in Coneria for $50,000
Allows you to buy the "Opal Bracelet" at the armor shop in Coneria for $65,000
Allows you to buy the "White Shirt" at the armor shop in Coneria for $2
Allows you to buy the "Black Shirt" at the armor shop in Coneria for $2
Allows you to buy the "Wooden Shield" at the armor shop in Coneria for $15
Allows you to buy the "Iron Shield" at the armor shop in Coneria for $100
Allows you to buy the "Silver Shield" at the armor shop in Coneria for $2,500
Allows you to buy the "Flame Shield" at the armor shop in Coneria for $10,000
Allows you to buy the "Ice Shield" at the armor shop in Coneria for $10,000
Allows you to buy the "Opal Shield" at the armor shop in Coneria for $15,000
Allows you to buy the "Aegis" at the armor shop in Coneria for $40,000
Allows you to buy the "Buckler" at the armor shop in Coneria for $2,500
Allows you to buy the "Pro Cape" at the armor shop in Coneria for $20,000
Allows you to buy the "Cap" at the armor shop in Coneria for $80
Allows you to buy the "Wooden Helmet" at the armor shop in Coneria for $100
Allows you to buy the "Iron Helmet" at the armor shop in Coneria for $450
Allows you to buy the "Silver Helmet" at the armor shop in Coneria for $2,500
Allows you to buy the "Opal Helmet" at the armor shop in Corneria for $10,000
Allows you to buy the "Heal Helmet" at the armor shop in Coneria for $20,000
Allows you to buy the "Ribbon" at the armor shop in Coneria for $2
Allows you to buy the "Gloves" at the armor shop in Coneria for $60
Allows you to buy the "Copper Gauntlet" at the armor shop in Coneria for $200
Allows you to buy the "Iron Gauntlet" at the armor shop in Coneria for $750
Allows you to buy the "Silver Gauntlet" at the armor shop in Coneria for $2,500
Allows you to buy the "Zeus Gauntlet" at the armor shop in Coneria for $15,000
Allows you to buy the "Power Gauntlet" at the armor shop in Coneria for $10,000
Allows you to buy the "Opal Gauntlet" at the armor shop in Coneria for $20,000
Allows you to buy the "Pro Ring" at the armor shop in Coneria for $20,000
Allows you to buy the "Short Sword" at the weapon shop in Coneria Town
Allows you to buy the "Hand Axe" at the weapon shop in Coneria Town for $550
Allows you to buy the "Scimitar" at the weapon shop in Coneria Town for $200
Allows you to buy the "Iron Numchuck" at the weapon shop in Coneria Town for $200
Allows you to buy the "Large Dagger" at the weapon shop in Coneria Town for $175
Allows you to buy the "Iron Staff" at the weapon shop in Coneria Town for $200
Allows you to buy the "Sabre" at the weapon shop in Coneria Town for $450
Allows you to buy the "Long Sword" at the weapon shop in Coneria Town for $1,500
Allows you to buy the "Great Axe" at the weapon shop in Coneria Town for $2,000
Allows you to buy the "Falchon" at the weapon shop in Coneria Townfor $450
Allows you to buy the "Silver Knife" at the weapon shop in Coneria Town for $800
Allows you to buy the "Silver Sword" at the weapon shop in Coneria Town for $4,000
Allows you to buy the "Silver Hammer" at the weapon shop in Coneria Town for $2,500
Allows you to buy the "Silver Axe" at the weapon shop in Coneria Town for $4,500
Allows you to buy the "Flame Sword" at the weapon shop in Coneria Town for $10,000
Allows you to buy the "Ice Sword" at the weapon shop in Coneria Town for $15,000
Allows you to buy the "Dragon Sword" at the weapon shop in Coneria Town for $8,000
Allows you to buy the "Giant Sword" at the weapon shop in Coneria Town for $8,000
Allows you to buy the "Sun Sword" at the weapon shop in Coneria Town for $20,000
Allows you to buy the "Coral Sword" at the weapon shop in Coneria Town for $8,000
Allows you to buy the "Were Sword" at the weapon shop in Coneria Town for $6,000
Allows you to buy the "Rune Sword" at the weapon shop in Coneria Town for $5,000
Allows you to buy the "Power Staff" at the weapon shop in Coneria Town for $12,345
Allows you to buy the "Light Axe" at the weapon shop in Coneria Town for $10,000
Allows you to buy the "Heal Staff" at the weapon shop in Coneria Town for $25,000
Allows you to buy the "Mage Staff" at the weapon shop in Coneria Town for $25,000
Allows you to buy the "Defense" at the weapon shop in Coneria Town for $40,000
Allows you to buy the "Wizard Staff" at the weapon shop in Coneria Town for $50,000
Allows you to buy the "Vorpal" at the weapon shop in Coneria Town for $30,000
Allows you to buy the "CatClaw" at the weapon shop in Coneria Town for $65,000
Allows you to buy the "Thor Hammer" at the weapon shop in Coneria Town for $40,000
Allows you to buy the "Bane Sword" at the weapon shop in Coneria Town for $60,000
Allows you to buy the "Katana" at the weapon shop in Coneria Town for $60,000
Allows you to buy the "Xcaliber" at the weapon shop in Coneria Town for $60,000
Allows you to buy the "Masmune" at the weapon shop in Coneria Town for $60,000
Allows you to buy "ICE" level 2 at the black magic shop in Coneria for $400.
Allows you to buy "DARK" level 2 at the black magic shop in Coneria for $400.
Allows you to buy "TMPR" level 2 at the black magic shop in Coneria for $400.
Allows you to buy "SLOW" level 2 at the black magic shop in Coneria for $400.
Allows you to buy "FIR2" level 3 at the black magic shop in Coneria for $1,500.
Allows you to buy "HOLD" level 3 at the black magic shop in Coneria for $1,500.
Allows you to buy "LIT2" level 3 at the black magic shop in Coneria for $1,500.
Allows you to buy "LOK2" level 3 at the black magic shop in Coneria for $1,500.
Allows you to buy "SLP2" level 4 at the black magic shop in Coneria for $4,000.
Allows you to buy "FAST" level 4 at the black magic shop in Coneria for $4,000.
Allows you to buy "CONF" level 4 at the black magic shop in Coneria for $4,000.
Allows you to buy "ICE2" level 4 at the black magic shop in Coneria for $4,000.
Allows you to buy "FIR3" level 5 at the black magic shop in Coneria for $8,000.
Allows you to buy "BANE" level 5 at the black magic shop in Coneria for $8,000.
Allows you to buy "WARP" level 5 at the black magic shop in Coneria for $8,000.
Allows you to buy "SLO2" level 5 at the black magic shop in Coneria for $8,000.
Allows you to buy "LIT3" level 6 at the black magic shop in Coneria for $20,000.
Allows you to buy "RUB" level 6 at the black magic shop in Coneria for $20,000.
Allows you to buy "QAKE" level 6 at the black magic shop in Coneria for $20,000.
Allows you to buy "STUN" level 6 at the black magic shop in Coneria for $20,000.
Allows you to buy "ICE3" level 7 at the black magic shop in Coneria for $45,000.
Allows you to buy "BRAK" level 7 at the black magic shop in Coneria for $45,000.
Allows you to buy "SABR" level 7 at the black magic shop in Coneria for $45,000.
Allows you to buy "BLND" level 7 at the black magic shop in Coneria for $45,000.
Allows you to buy "NUKE" level 8 at the black magic shop in Coneria for $60,000.
Allows you to buy "STOP" level 8 at the black magic shop in Coneria for $60,000.
Allows you to buy "ZAP!" level 8 at the black magic shop in Coneria for $60,000.
Allows you to buy "XXXX" level 8 at the black magic shop in Coneria for $60,000.
Allows you to buy "LAMP" level 2 at the white magic shop in Coneria for $400
Allows you to buy "MUTE" level 2 at the white magic shop in Coneria for $400
Allows you to buy "ALIT" level 2 at the white magic shop in Coneria for $400
Allows you to buy "INVS" level 2 at the white magic shop in Coneria for $400
Allows you to buy "CUR2" level 3 at the white magic shop in Coneria for $1,500
Allows you to buy "HRM2" level 3 at the white magic shop in Coneria for $1,500
Allows you to buy "AFIR" level 3 at the white magic shop in Coneria for $1,500
Allows you to buy "HEAL" level 3 at the white magic shop in Coneria for $1,500
Allows you to buy "PURE" level 4 at the white magic shop in Coneria for $4,000
Allows you to buy "FEAR" level 4 at the white magic shop in Coneria for $4,000
Allows you to buy "AICE" level 4 at the white magic shop in Coneria for $4,000
Allows you to buy "AMUT" level 4 at the white magic shop in Coneria for $4,000
Allows you to buy "CUR3" level 5 at the white magic shop in Coneria for $8,000
Allows you to buy "LIFE" level 5 at the white magic shop in Coneria for $8,000
Allows you to buy "HRM3" level 5 at the white magic shop in Coneria for $8,000
Allows you to buy "HEL2" level 5 at the white magic shop in Coneria for $8,000
Allows you to buy "SOFT" level 6 at the white magic shop in Coneria for $20,000
Allows you to buy "EXIT" level 6 at the white magic shop in Coneria for $20,000
Allows you to buy "FOG2" level 6 at the white magic shop in Coneria for $20,000
Allows you to buy "INV2" level 6 at the white magic shop in Coneria for $20,000
Allows you to buy "CUR4" level 7 at the white magic shop in Coneria for $45,000
Allows you to buy "HRM4" level 7 at the white magic shop in Coneria for $45,000
Allows you to buy "ARUB" level 7 at the white magic shop in Coneria for $45,000
Allows you to buy "HEL3" level 7 at the white magic shop in Coneria for $45,000
Allows you to buy "LIF2" level 8 at the white magic shop in Coneria for $60,000
Allows you to buy "FADE" level 8 at the white magic shop in Coneria for $60,000
Allows you to buy "WALL" level 8 at the white magic shop in Coneria for $60,000
Allows you to buy "XFER" level 8 at the white magic shop in Coneria for $60,000
Buy the LUTE for $0 in the weapon shop at Coneria Town, then unequip the LUTE and you will have 225 Damage and 226 Hit%!
Buy the "20G" for $20 at the armor shop n Coneria Town, then whoever is equipped with it, will have 192 Absorb!
It costs nothing to stay at the inn instead of $30 at Coneria Town
It costs nothing at the clinic instead of $40 at Coneria Town
It costs nothing to stay at the inn instead of $50 at Pravoka
It costs nothing at the clinic instead of $80 at Pravoka
It costs nothing to stay at the inn instead of $100 at Elfland
It costs nothing at the clinic instead of $200 at Elfland
It costs nothing to stay at the inn instead of $100 at Melmond
It costs nothing to stay at the inn instead of $200 at Crescent Lake
Begin Adventure With An Orb Lit
Start A New Game With The Lute
Start A New Game With The Canoe
Start With P5 Soft [At The Very Start Of The Game]
Start With P5 Pure
Start With O7 House
Start With Adamant
Start With Fairy Bottle
Start With 99 Cabins
Start With Chime
Start With Crown
Start With Crystal
Start With Cube
Start With Floater [Raise Airship!!]
Start With 99 Heal Potions
Start With Herb
Start With 99 Houses
Start With Mystic Key!!!
Start With Lute
Start With Oxyale
Start With 99 Pure Potions
Start With Rod
Start With Ruby
Start With Slab
Start With 99 Soft Potions
Start With Tail [Change Class!!]
Start With 97 Tents
Start With Tnt
Start With 1st Crystal [Earth Cave]
Start With 2nd Crystal [Fire Cave]
Start With 3rd Crystal [Sea Shrine]
Start With 4th Crystal [Castle In Sky]
Start With The Ship
Start With The Crystal
Start With The Herb
Start With The TNT
Start With The Adamant
Start With The Slab
Start With The Floater
Start With The Chime
Start With The Cube
Start With The Bottle
Start With The Ruby
Start With P5 Heal
Start With P5 Cabin
Start With P5 Tent
House On The Equipt Area [Go And Try To Sell Stuff]
Start With Four Flames, Four Opals, Cap, Four Cabins, Four Powers, Four Silvers
Start With 16 Giant Swords And 16 Aegis Shields
Start With Lots Of Different Stuff
Start With Vorpal, Catclaw, Copper, And Iron, On The Weapon And Armor Screen
Start With Flame, Power, And Silver In The Weapon And Armor Screens
Start With Bane And Zeus In The Weapon And Armor Screens
Start With Giant And Aegis In Weapon And Armor Screens
Start With Lots Of Stuff In The Weapon and Armor Screen
Top Left Orb Is Lighted Up
Bottom Left Orb Is Lighted Up
Bottom Right Orb Is Lighted Up
Have All 4 Orbs Lit
Start With Lots Of Vorpal
Start With Lots Of Giant Swords, Aegis Shields
Start Game With Airship! [Enemies Can Still Get You]
Mage Staff Casts FIR3 Instead of FIR2
Protection From Status Changes [Poison, Stone, Stun, etc]/Party Doesn't Die At 0 HP
Mage Staff Casts NUKE Instead of FIR2
Thor's Hammer Casts LIT3 Instead of LIT2
Zeus Gauntlet Casts LIT3 Instead of LIT2
Black Shirt Casts ICE3 Instead of ICE2
Heal Staff Casts HEL3 Instead of HEAL
Heal Helmet Casts HEL3 Instead of HEAL
Light Axe Casts HRM4 Instead of HRM2
Light Axe Casts FADE Instead of HRM2
Wizard Staff Casts FAST Instead of CONF
Tents Can Be Used In Dungeons
Cabins Can Be Used In Dungeons
Houses Can Be Used In Dungeons
PURE And SOFT Potions Can Revive Defeated Party Members, As Well As Heal Any Other Condition
Heal Potions Recover 100 HP Outside of Battle
Heal Potions Recover 250 HP Outside of Battle
Tents Recover 100 HP For Everyone
Tents Recover 250 HP For Everyone
Cabins Recover 125 HP For Everyone
Cabins Recover 250 HP For Everyone
Houses Recover 250 HP + Magic For Everyone
The Small Knife's Damage is increased from 5 to 120
The Small Knife's Hit% is increased from 10 to 125
The Wood Nunchuck's Damage is increased from 12 to 127
The Wooden Nunchuck's Hit% is increased from 0 to 110. This code may cause minor graphic glitches.
The Wooden Staff's Damage is increased from 6 to 121
The Wooden Staff's Hit% is increased from 0 to 110
The Rapier's Damage is increased from 9 to 124
The Rapier's Hit% is increased from 5 to 120
The Cloth's absorbtion is increased from 1 to 90!
The Cloth's evasion is increased from 2% to 33%!
The Wooden Armor's absorbtion is increased from 4 to 90!
The Wooden Armor's evasion is increased from 8% to 33%!
The Chain Armor's absorbtion is increased from 15 to 90!
The Chain Armor's evasion is increased from 15% to 33%!
Get $65000 in the 1st treasure chest in
Get the CANOE in the 1st treasure chest in
Get a HOUSE in the 1st treasure chest in Matoya's Cave
Get the BOTTLE in the 1st treasure chest in Matoya's Cave
Get $65000 in the 2nd treasure chest in Matoya's Cave
Get OPAL ARMOR in the 2nd treasure chest in Matoya's Cave
Get OPAL BRACELET in the 2nd treasure chest in Matoya's Cave
Get AEGIS SHIELD in the 2nd treasure chest in Matoya's Cave
Get $65000 in the 3rd treasure chest in Matoya's Cave
Get MAGE STAFF in the 3rd treasure chest in Matoya's Cave
Get XCALIBER in the 3rd treasure chest in Matoya's Cave
Get MASMUNE in the 3rd treasure chest in Matoya's Cave
Weird Start
Slowed Down Graphics' Response Time
Walkthrough Walls (1 Step At A Time)
Longer Names
Menus?
Squares?
Freaky Shops
No One Is Around
Options Hid And Funky Music
Graphics Are Distorted
Weird Teleportation Code (8 Steps At A Time)
Text Message Are Messed Up / Game Makes You Start A New Game
Everything In Game Is Glitchy
Entering/Leaving A Place Makes Music Mess Up
Game Is In Darkness Mode
Game Makes You Start A New Game 2
Game Makes Strange Noises & Sounds
Hear Nothing But Sound Effects
Everything Is In Different Colors
Everything Is In Different Colors 2
Everything Is In Different Colors 3
Everything Is In Different Colors 4
Everytime You Enter A Place You Will Go Into A Random Battle
Strange Mode
Frozen In Time Mode
Everything Shakes As You Walk Fast
Have A Hard Time Walking
Entering/Leaving Places Makes Strange Noises To Happen
See A Flashing Image When Entering/Leaving A Place
Strange Warping Thing Happens When Entering/Leaving A Place
Strange Line Appears When Entering/Leaving A Place
Screen Does A Cool Trick When Entering/Leaving A Place
Screen Changes Differently When Entering/Leaving A Place
Go Super Fast Up Direction Only
Glitchy Cities,Etc
Cities Are Small In Size
People Move When You Move
Some People Are Frozen In Time, Some People Walk
Strange Mode
More Messed Up World Map
Messed Up World Map 2
World Is In Ruins
Coneria Town Harbor Is Block Off By A River
Forest World
Dark World
Cover Is Blackness
Messed Up Music
You & Your Ship Are Invisible, Plus Hear Attacking Noises All The Time
You Will Turn Into An Airship
You Will Turn Into An Airship 2
Always Start Outside Of A City
Always Start In The Middle Of The Ocean
Always Start In The Middle Of The Ocean 2
Always Seeing Copies Of Towns,Etc
World Map Moves When Your Not Moving
Every Character Has The Fighter Statistics
Start With High Statistics [Except Thief]
1st Player Gets 176 Absorb And The 2nd Player Will Have Approx. 250 Damage And Hit %
Fighter Starts With 255 Damage
Everyone Knows Cure, Lamp, Cure 2, Pure, Cure 3, Soft, Cure 4, and Life 2
Start With Maxed-Out HP's
Start With TONS Of Gold
Start With SUPER Stats
Start With MEGA Stats
Start With EXTREME ATTACK Stats
Start With COLOSSAL Stats
Add To The Above Code For Black Shirts
First Warrior Has COLOSSAL Stats, Others Have Fighter's Stats
All Parties Start With Level 1 Magic Points (Useful With Next Code)
Magic Users Start With 120 Level 1 Magic Points
Magic Users Start With 120 Level 2 Magic Points
Magic Users Start With 120 Level 3 Magic Points
Magic Users Start With 120 Level 4 Magic Points
Magic Users Start With 120 Level 5 Magic Points
Magic Users Start With 120 Level 6 Magic Points
Magic Users Start With 120 Level 7 Magic Points
Magic Users Start With 120 Level 8 Magic Points
Magic Level 2
Magic Level 3
Magic Level 4
Magic Level 5
Magic Level 6
Magic Level 7
Magic Level 8
All Parties Can LEARN Any Magic Spell
Everyone Starts With Lots Of Luck
Two Players Have High Attributes, But The Other Two Don't Have Very High Attributes
The 'You Are Loaded' Code
All Characters Start With 999 HP Except Fighter
Black Belts / Masters With No Armor Equipped Have An Absorb of Level 50, Instead of Just Being The Same As The Level
Base Number of Hits Per Attack Is 5 Instead of 1 (Double This For Unarmed Black Belts Or Masters)
Base Number of Hits Per Attack Is 11 Instead of 1 (Double This For Unarmed Black Belts Or Masters)
If A Character's Hit % Is Larger Than 8, Then The Maximum Number of Extra Hits That Can Be Inflicted Is Quadrupled
The Fighter Class Can Gain Spell Points
The Thief Class Can Gain Spell Points
At Every Level-Up, All Classes Except Fighter And Thief Gain 1 Spell Point For Every Spell Level
At Every Level-Up, All Spell Point Increases Will Be By 3 Instead of By 1
No Limits On Spell Points
At Level-Up, Any Stat That Increases Goes Up By 10
Whenever AGL Goes Up, Evade % Increases by 10
Whenever DAMAGE Goes Up, It Increases By 5
DAMAGE Rating Increases Whenever STR Goes Up
Allow Any Character To Gain Stats, HP, and MP Afte
The Following Class-Changed Classes Get 1 Additional Hit % Increase At Every Level-Up Over Their Non-Class-Changed Counterparts
All Characters Get A 4% Increase In Hit % At Every Level Up
The KNIGHT starts with 255 HP
The KNIGHT starts with 150 Damage
The KNIGHT starts with 150 Evade
The NINJA starts with 255 HP
The NINJA starts with 150 Damage
The NINJA starts with 150 Evade
The MASTER starts with 255 HP
The MASTER starts with 150 Damage
The MASTER starts with 150 Evade
The RED WIZARD starts with 255 HP
The RED WIZARD starts with 150 Damage
The RED WIZARD starts with 150 Evade
The WHITE WIZARD starts with 255 HP
The WHITE WIZARD starts with 150 Damage
The WHITE WIZARD starts with 150 Evade
The BLACK WIZARD starts with 255 HP
The BLACK WIZARD starts with 150 Damage
The BLACK WIZARD starts with 150 Evade
No Random Attacks Anywhere!
Overworld Appearance/Ability Modifier
Name Modifier
More Enemies And More Difficult
Have Lute
Have Crown
Have Crystal
Have Herb
Have Key
Have TNT
Have Adamant
Have Slab
Have Ruby
Have Rod
Have Floater
Have Chime
Have Tail
Have Cube
Have Bottle
Have Oxyale
Have Canoe
Have First Crystal Lit
Have Second Crystal Lit
Have Third Crystal Lit
Have Last Crystal Lit
Damage, Character 1
Hit % Character 1
Absorb, Character 1
Evade, Character 1
Damage, Character 2
Hit % Character 2
Absorb Character 2
Evade Character 2
Damage, Character 3
Hit % Character 3
Absorb Character 3
Evade Character 3
Damage Character 4
Hit % Character 4
Absorb Character 4
Evade Character 4
Classes Quanity Digits
"LIFE" Spell never uses up Magic Points
"LIF2" Spell never uses up Magic Points
Magic Users start with 6 Magic Points
Magic Users start with 9 Magic Points
Non-magic users can use Level 1 Magic
Start with 800 Gold
Almost infinite Gold
Double Fighter Hit Points
Double Fighter's Hit
Double Fighter's Evade
Double Fighter's Luck
Double Thief's Hit Points
Triple Thief's Damage
Double Thief's Hit
Double Thief's Evade
Double Thief's Luck
Double Black Belt's Hit Points
Triple Black Belt's Damage
Double Black Belt's Hit
Double Black Belt's Evade
Double Black Belt's Luck
Double Red Mage's Hit Points
Double Red Mage's Damage
Double Red Mage's Hit
Double Red Mage's Evade
Double Red Mage's Luck
Double White Mage's Hit Points
Triple White Mage's Damage
Double White Mage's Hit
Double White Mage's Evade
Double White Mage's Luck
Double Black Mage's Hit Points
Triple Black Mage's Damage
Double Black Mage's Hit
Double Black Mage's Evade
Double Black Mage's Luck
Map Tiles That Normally Trigger Battles 100% Of The Time Now Do Nothing
See What's In A Chest When Inventory is Full
Dialog Box Opens More Quickly
Dialog Box Closes More Quickly
Talk To Any Normal Bat To Make It Disappear From The Map
Any Item or Spell That Cures An Ailment Will Cure Any Ailment, Including Death
Gain Another Heal Potion Whenever You Use One
Heal Potion Restores 1 Hp
Heal Potion Restores 10 Hp
Heal Potion Restores 50 Hp
Heal Potion Restores 255 Hp
Heal Potion Affects Character's Level
Heal Potion Affects Character's Class
Heal Potion Affects Character's Max Hp, Up To 512
Heal Potion Affects Character's Max Hp, Over 512
Heal Potion Affects Character's Strength
Heal Potion Affects Character's Agility
Heal Potion Affects Character's Intelligence
Heal Potion Affects Character's Vitality
Heal Potion Affects Character's Luck
Heal Potion Affects Character's Damage
Heal Potion Affects Character's Hit %
Heal Potion Affects Character's Absorb
Heal Potion Affects Character's Evade %
Heal Potion Affects Character's Magic Evade
View Characters' Magic Evade Stat
Delete Unwanted Spells
Clicking On The Crown In The Item Menu Mimics The Effect Of The Warp Spell
Clicking On The Key In The Item Menu Mimics The Effect Of An Inn
Clicking On The Chime In The Item Menu Gives You 100 Gold
Using Magic In Battle Doesn't Make The Screen Flash
Final Boss Has 4048 Hp Instead Of 2000
Final Boss Has 6608 Hp
Final Boss Has 10192 Hp
Final Boss Casts Xfer Instead Of Cur4
Final Boss Casts Sabr Instead Of Ice2
Always Fight The Rarest Encounter In Each Area
Makes Lich Much Easier To Beat (He Only Has 1 HP Instead of 400 HP (Only Works In The Earth Cave)
Makes Tiamat Much Easier To Beat (He Only Has 1 HP Instead of 1000 HP) (Only Works In The Sky Castle)
Makes Chaos Much Easier To Beat (He Only Has 1 HP Instead of 2000 HP)
Special Note
Makes The Level 1 FIRE Spell As Powerful As The Level 3 FIR2 Spell
Makes The Level 1 FIRE Spell As Powerful As The Level 5 FIR3 Spell!
Makes The Level 1 FIRE Spell Much More Powerful Than The Level 5 FIR3 Spell!
Makes The Level 1 LIT Spell As Powerful As The Level 6 LIT3 Spell!
Makes The Level 1 LIT Spell Much More Powerful Than The Level 6 LIT3 Spell!
Makes The Level 2 ICE Spell As Powerful As The Level 4 ICE2 Spell
Makes The Level 2 ICE Spell As Powerful As The Level 7 ICE3 Spell!
Makes The Level 2 ICE Spell Much More Powerful Than The Level 7 ICE3 Spell!
Allows You To Buy A "PURE" At The Item Shop In Coneria Town (For $75)
Converts The Level 1 White Magic HARM Spell Into The Level 5 Black Magic FIR3 Spell!!
Converts The Level 1 White Magic HARM Spell Into An Ultra Strong FIR Spell (MUCH Stronger Than FIR3!)
Converts The Level 1 White Magic HARM Spell Into An Ultra Strong Black Magic Spell (Similar To The Level 6 RUB Spell, Except This Code Works On All Enemies Instead of Just One)
Same As The Above Code Except It Will Work On All Members of Your Party Instead of Just One
Converts The Level 1 White Magic FOG Spell Into The Level 4 Black Magic FAST Spell
Makes The Level 1 CURE Spell As Powerful As The Level 7 CUR4 Spell! (When Used In Battle)
Makes The Level 1 CURE Spell Fully Recover All HP To Every Member of Your Party When Used In Battle!!
Makes The Level 3 CUR2 Spell As Powerful As The Level 7 CUR4 Spell! (When Used In Battle)
Makes The Level 3 CUR2 spell Fully Recover All HP To Every Member of Your Party When Used In Battle!!
Everything In Game Is Glitchy
Everything In Game Is Glitchy
Screen Does A Cool Trick When Entering/Leaving A Place
Screen Does A Cool Trick When Entering/Leaving A Place 2
Second Orb Lit
Blend Music At Title Screen
Blend Music At Title Screen 2
At The End of Battle, Each Surviving Member Gets Full EXP.
Allow Any Character To Gain Stats, HP, and MP After Every Battle Until They Have Enough Exp. To Level-Up
Outside of Battle, After CUR4 Is Cast On Someone, HP For All Characters Is Restored To Max
Outside of Battle, After CUR4 Is Cast On Someone, Magic Is Completely Restored For All Characters
Start With 800 Gold
Get 32,767 Experience Points After Battle (But You Can Only Go Up One Level Per Battle)
Ultra Slow Music
Music In Wrong Places
Game Freezes When You Enter The Menu
First Warrior Has COLOSSAL Stats, Others Have Fighter's Stats
All Magic Users Start With 255 Magic Points For Level 1 Experience
Everyone Has 255 Hit Points And Damage
Everyone Has 255 Hit And Evade
Everyone Has Lots Of Luck
Start With One Orb Lit
There's Not Very Much Water
You Can't Use The Buttons
Fighter Has Super-Human O7 Strength
Fighter Has Super-Human O7 Intelligence*
Fighter Has Super-Human P5 Vitality*
Fighter Has Super-Human P5 Agility
Red Mage Has Super-Human P5 Strength*
Red Mage Has Super-Human P5 Intelligence*
Red Mage Has Super-Human O7 Vitality
Red Mage Has Super-Human O7 Agility
Thief Has Super-Human O7 Strength
Thief Has Super-Human P5 Intelligence
Thief Has Super-Human O7 Vitality
Thief Has Super-Human O7 Agility
Black Belt Has Super-Human P5 Strength*
Black Belt Has Super-Human P5 Intelligence
Black Belt Has Super-Human O7 Vitality
Black Belt Has Super-Human O7 Agility
Fighter Has P5 Luck
Thief Has P5 Luck
Thief Has 255 Evade%
Black Belt Has 255 Hit%
Black Belt Has P5 Luck
Red Mage Has P5 Luck
White Mage Has P5 Luck
Black Mage Has 255 Hit Points
Black Mage Has P5 Luck
Black Mage Has 255 Evade%
White Mage Has P5 Strength
White Mage Has P5 Agility
White Mage Has P5 Intelligence
White Mage Has P5 Vitality
Black Mage Has P5 Agility
Black Mage Has P5 Strength
Black Mage Has PE Intelligence
Black Mage Has PE Vitality (Graphics Are Glitchy - Save The Game And It Should Be Normal)
Maximum Experience
Infinite HP
Maximum HP
Maximum Strength
Maximum Agility
Maximum Intelligence
Maximum Vitality
Maximum Luck
First Weapon Modifier
Second Weapon Modifier
Third Weapon Modifier
Fourth Weapon Modifier
First Armor Modifier
Second Armor Modifier
Third Armor Modifier
Fourth Armor Modifier
Infinite Level 1 Magic
Infinite Level 2 Magic
Infinite Level 3 Magic
Infinite Level 4 Magic
Infinite Level 5 Magic
Infinite Level 6 Magic
Infinite Level 7 Magic
Infinite Level 8 Magic
Maximum Level 1 Magic
Maximum Level 2 Magic
Maximum Level 3 Magic
Maximum Level 4 Magic
Maximum Level 5 Magic
Maximum Level 6 Magic
Maximum Level 7 Magic
Maximum Level 8 Magic
Level 1 First Spell Modifier
Level 1 Second Spell Modifier
Level 1 Third Spell Modifier
Level 2 First Spell Modifier
Level 2 Second Spell Modifier
Level 2 Third Spell Modifier
Level 3 First Spell Modifier
Level 3 Second Spell Modifier
Level 3 Third Spell Modifier
Level 4 First Spell Modifier
Level 4 Second Spell Modifier
Level 4 Third Spell Modifier
Level 5 First Spell Modifier
Level 5 Second Spell Modifier
Level 5 Third Spell Modifier
Level 6 First Spell Modifier
Level 6 Second Spell Modifier
Level 6 Third Spell Modifier
Level 7 First Spell Modifier
Level 7 Second Spell Modifier
Level 7 Third Spell Modifier
Level 8 First Spell Modifier
Level 8 Second Spell Modifier
Level 8 Third Spell Modifier
Class Modifier
Condition Modifier
Name Modifier
Maximum Experience
Infinite HP
Maximum HP
Maximum Strength
Maximum Agility
Maximum Intelligence
Maximum Vitality
Maximum Luck
First Weapon Modifier
Second Weapon Modifier
Third Weapon Modifier
Fourth Weapon Modifier
First Armor Modifier
Second Armor Modifier
Third Armor Modifier
Fourth Armor Modifier
Infinite Level 1 Magic
Infinite Level 2 Magic
Infinite Level 3 Magic
Infinite Level 4 Magic
Infinite Level 5 Magic
Infinite Level 6 Magic
Infinite Level 7 Magic
Infinite Level 8 Magic
Maximum Level 1 Magic
Maximum Level 2 Magic
Maximum Level 3 Magic
Maximum Level 4 Magic
Maximum Level 5 Magic
Maximum Level 6 Magic
Maximum Level 7 Magic
Maximum Level 8 Magic
Level 1 First Spell Modifier
Level 1 Second Spell Modifier
Level 1 Third Spell Modifier
Level 2 First Spell Modifier
Level 2 Second Spell Modifier
Level 2 Third Spell Modifier
Level 3 First Spell Modifier
Level 3 Second Spell Modifier
Level 3 Third Spell Modifier
Level 4 First Spell Modifier
Level 4 Second Spell Modifier
Level 4 Third Spell Modifier
Level 5 First Spell Modifier
Level 5 Second Spell Modifier
Level 5 Third Spell Modifier
Level 6 First Spell Modifier
Level 6 Second Spell Modifier
Level 6 Third Spell Modifier
Level 7 First Spell Modifier
Level 7 Second Spell Modifier
Level 7 Third Spell Modifier
Level 8 First Spell Modifier
Level 8 Second Spell Modifier
Level 8 Third Spell Modifier
Class Modifier
Condition Modifier
Maximum Experience
Infinite HP
Maximum HP
Maximum Strength
Maximum Agility
Maximum Intelligence
Maximum Vitality
Maximum Luck
First Weapon Modifier
Second Weapon Modifier
Third Weapon Modifier
Fourth Weapon Modifier
First Armor Modifier
Second Armor Modifier
Third Armor Modifier
Fourth Armor Modifier
Infinite Level 1 Magic
Infinite Level 2 Magic
Infinite Level 3 Magic
Infinite Level 4 Magic
Infinite Level 5 Magic
Infinite Level 6 Magic
Infinite Level 7 Magic
Infinite Level 8 Magic
Maximum Level 1 Magic
Maximum Level 2 Magic
Maximum Level 3 Magic
Maximum Level 4 Magic
Maximum Level 5 Magic
Maximum Level 6 Magic
Maximum Level 7 Magic
Maximum Level 8 Magic
Level 1 First Spell Modifier
Level 1 Second Spell Modifier
Level 1 Third Spell Modifier
Level 2 First Spell Modifier
Level 2 Second Spell Modifier
Level 2 Third Spell Modifier
Level 3 First Spell Modifier
Level 3 Second Spell Modifier
Level 3 Third Spell Modifier
Level 4 First Spell Modifier
Level 4 Second Spell Modifier
Level 4 Third Spell Modifier
Level 5 First Spell Modifier
Level 5 Second Spell Modifier
Level 5 Third Spell Modifier
Level 6 First Spell Modifier
Level 6 Second Spell Modifier
Level 6 Third Spell Modifier
Level 7 First Spell Modifier
Level 7 Second Spell Modifier
Level 7 Third Spell Modifier
Level 8 First Spell Modifier
Level 8 Second Spell Modifier
Level 8 Third Spell Modifier
Class Modifier
Condition Modifier
Maximum Experience
Infinite HP
Maximum HP
Maximum Strength
Maximum Agility
Maximum Intelligence
Maximum Vitality
Maximum Luck
First Weapon Modifier
Second Weapon Modifier
Third Weapon Modifier
Fourth Weapon Modifier
First Armor Modifier
Second Armor Modifier
Third Armor Modifier
Fourth Armor Modifier
Infinite Level 1 Magic
Infinite Level 2 Magic
Infinite Level 3 Magic
Infinite Level 4 Magic
Infinite Level 5 Magic
Infinite Level 6 Magic
Infinite Level 7 Magic
Infinite Level 8 Magic
Maximum Level 1 Magic
Maximum Level 2 Magic
Maximum Level 3 Magic
Maximum Level 4 Magic
Maximum Level 5 Magic
Maximum Level 6 Magic
Maximum Level 7 Magic
Maximum Level 8 Magic
Level 1 First Spell Modifier
Level 1 Second Spell Modifier
Level 1 Third Spell Modifier
Level 2 First Spell Modifier
Level 2 Second Spell Modifier
Level 2 Third Spell Modifier
Level 3 First Spell Modifier
Level 3 Second Spell Modifier
Level 3 Third Spell Modifier
Level 4 First Spell Modifier
Level 4 Second Spell Modifier
Level 4 Third Spell Modifier
Level 5 First Spell Modifier
Level 5 Second Spell Modifier
Level 5 Third Spell Modifier
Level 6 First Spell Modifier
Level 6 Second Spell Modifier
Level 6 Third Spell Modifier
Level 7 First Spell Modifier
Level 7 Second Spell Modifier
Level 7 Third Spell Modifier
Level 8 First Spell Modifier
Level 8 Second Spell Modifier
Level 8 Third Spell Modifier
Class Modifier
Condition Modifier
Name Modifier
More Enemies and More Difficult
Maximum Experience
Infinite HP
Maximum HP
Maximum Strength
Maximum Agility
Maximum Intelligence
Maximum Vitality
Maximum Luck
Start Character 1 With Any Class
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
First Weapon Modifier
Infinite Level 1 Magic
Infinite Level 2 Magic
Infinite Level 3 Magic
Infinite Level 4 Magic
Infinite Level 5 Magic
Infinite Level 6 Magic
Infinite Level 7 Magic
Infinite Level 8 Magic
Maximum Level 1 Magic
Maximum Level 2 Magic
Maximum Level 3 Magic
Maximum Level 4 Magic
Maximum Level 5 Magic
Maximum Level 6 Magic
Maximum Level 7 Magic
Maximum Level 8 Magic
Maximum Experience
Infinite HP
Maximum HP
Maximum Strength
Maximum Agility
Maximum Intelligence
Maximum Vitality
Maximum Luck
Start Character 2 With Any Class
First Weapon Modifier
Infinite Level 1 Magic
Infinite Level 2 Magic
Infinite Level 3 Magic
Infinite Level 4 Magic
Infinite Level 5 Magic
Infinite Level 6 Magic
Infinite Level 7 Magic
Infinite Level 8 Magic
Maximum Level 1 Magic
Maximum Level 2 Magic
Maximum Level 3 Magic
Maximum Level 4 Magic
Maximum Level 5 Magic
Maximum Level 6 Magic
Maximum Level 7 Magic
Maximum Level 8 Magic
Name Modifier
Maximum Experience
Infinite HP
Maximum HP
Maximum Strength
Maximum Agility
Maximum Intelligence
Maximum Vitality
Maximum Luck
Start Character 3 With Any Class
Infinite Level 1 Magic
Infinite Level 2 Magic
Infinite Level 3 Magic
Infinite Level 4 Magic
Infinite Level 5 Magic
Infinite Level 6 Magic
Infinite Level 7 Magic
Infinite Level 8 Magic
Maximum Level 1 Magic
Maximum Level 2 Magic
Maximum Level 3 Magic
Maximum Level 4 Magic
Maximum Level 5 Magic
Maximum Level 6 Magic
Maximum Level 7 Magic
Maximum Level 8 Magic
Name Modifier
Maximum Experience
Infinite HP
Maximum HP
Maximum Strength
Maximum Agility
Maximum Intelligence
Maximum Vitality
Maximum Luck
Start Character 4 With Any Class
Infinite Level 1 Magic
Infinite Level 2 Magic
Infinite Level 3 Magic
Infinite Level 4 Magic
Infinite Level 5 Magic
Infinite Level 6 Magic
Infinite Level 7 Magic
Infinite Level 8 Magic
Maximum Level 1 Magic
Maximum Level 2 Magic
Maximum Level 3 Magic
Maximum Level 4 Magic
Maximum Level 5 Magic
Maximum Level 6 Magic
Maximum Level 7 Magic
Maximum Level 8 Magic
STRONGS ENEMIES ON FIRST ISLAND AND THE REST TOWNS HAVE ALL ENEMIES IS DIFRENTS ENEMIES STRONGS
Skip Intro Screen
Respond Rate Always 8
B Button Dash Always Active
Remove The Metal Lid In The Final Dungeon Without The Lute
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