NBA All-Star Challenge
SNES · USA

NBA All-Star Challenge

26 codes

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NBA All-Star Challenge
Médias

Codes et astuces

ACCESSOIRE / ÉMULATEUR

Codes nécessitant un accessoire ou un émulateur

Ces codes ne peuvent pas être utilisés tels quels sur la console seule. Ouvre uniquement la catégorie qui t’intéresse.

26
+
Game GenieNécessite un Game Genie physique ou une émulation compatible Game Genie.
4
Game Genie

Player 1 Can't Score In The One-On-One, Free Throw Or Tournament Stages

Résultat / effet

Player 1 Can't Score In The One-On-One, Free Throw Or Tournament Stages

Source : Libretro
Game Genie

Player 2 Or Computer Can't Score In The One-On-One, Free Throw Or Tournament Events

Résultat / effet

Player 2 Or Computer Can't Score In The One-On-One, Free Throw Or Tournament Events

Source : Libretro
Game Genie

Player 1 Can't Score In 3-Point Shootout

Résultat / effet

Player 1 Can't Score In 3-Point Shootout

Source : Libretro
Game Genie

Player 2 Or Computer Can't Score In 3-Point Shootout

Résultat / effet

Player 2 Or Computer Can't Score In 3-Point Shootout

Source : Libretro
+
Action ReplayNécessite un Action Replay ou une émulation compatible.
7
Action Replay

Player 1 Can't Score In The One-On-One, Free Throw Or Tournament Stages

Résultat / effet

Player 1 Can't Score In The One-On-One, Free Throw Or Tournament Stages

Source : Libretro
Action Replay

Player 2 Or Computer Can't Score In The One-On-One, Free Throw Or Tournament Events

Résultat / effet

Player 2 Or Computer Can't Score In The One-On-One, Free Throw Or Tournament Events

Source : Libretro
Action Replay

Stop Shot Clock

Résultat / effet

Stop Shot Clock

Source : Libretro
Action Replay

12-Second Shot Clock

Résultat / effet

12-Second Shot Clock

Source : Libretro
Action Replay

48-Second Shot Clock (After The 1st Shot)

Résultat / effet

48-Second Shot Clock (After The 1st Shot)

Source : Libretro
Action Replay

Player 2 Or Computer Can't Score In 3-point Shootout

Résultat / effet

Player 2 Or Computer Can't Score In 3-point Shootout

Source : Libretro
Action Replay

Player 1 Can't Score In 3-point Shootout

Résultat / effet

Player 1 Can't Score In 3-point Shootout

Source : Libretro
+
RAM / Mémoire (émulateur)Code RAM : nécessite un émulateur, un debugger ou un outil capable de modifier directement la mémoire du jeu.
15
RAM / Mémoire (émulateur)

Player 1 can't score in the one-on-one, free throw or tournament stages

Résultat / effet

Player 1 can't score in the one-on-one, free throw or tournament stages

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 or computer can't score in the one-on-one, free throw or tournament events

Résultat / effet

Player 2 or computer can't score in the one-on-one, free throw or tournament events

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 can't score in 3-point shootout

Résultat / effet

Player 1 can't score in 3-point shootout

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 or computer can't score in 3-point shootout

Résultat / effet

Player 2 or computer can't score in 3-point shootout

Source : Libretro
RAM / Mémoire (émulateur)

Stop shot clock in one-on-one and one-on-one Tournament Modes

Résultat / effet

Stop shot clock in one-on-one and one-on-one Tournament Modes

Source : Libretro
RAM / Mémoire (émulateur)

12-second shot clock in one-on-one and one-on-one Tournament Modes

Résultat / effet

12-second shot clock in one-on-one and one-on-one Tournament Modes

Source : Libretro
RAM / Mémoire (émulateur)

48-second shot clock in one-on-one and one-on-one Tournament Modes [after the 1st shot]

Résultat / effet

48-second shot clock in one-on-one and one-on-one Tournament Modes [after the 1st shot]

Source : Libretro
RAM / Mémoire (émulateur)

Stop Shot Clock

Résultat / effet

Stop Shot Clock

Source : Libretro
RAM / Mémoire (émulateur)

12-Second Shot Clock

Résultat / effet

12-Second Shot Clock

Source : Libretro
RAM / Mémoire (émulateur)

48-Second Shot Clock (After The 1st Shot)

Résultat / effet

48-Second Shot Clock (After The 1st Shot)

Source : Libretro
RAM / Mémoire (émulateur)

Stop Shot Clock

Résultat / effet

Stop Shot Clock

Source : Libretro
RAM / Mémoire (émulateur)

12-Second Shot Clock

Résultat / effet

12-Second Shot Clock

Source : Libretro
RAM / Mémoire (émulateur)

48-Second Shot Clock (After The 1st Shot)

Résultat / effet

48-Second Shot Clock (After The 1st Shot)

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 Or Computer Can't Score In 3-point Shootout

Résultat / effet

Player 2 Or Computer Can't Score In 3-point Shootout

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 Can't Score In 3-point Shootout

Résultat / effet

Player 1 Can't Score In 3-point Shootout

Source : Libretro

Legit

Sans save state, rewind ni reprise assistée.
Aucun highscore validé pour ce jeu.

Save state / Rewind

Partie utilisant save state, rewind ou fonctions équivalentes.
Aucun highscore validé pour ce jeu.

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