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Bare Knuckle II - Shitou e no Requiem _ Streets of Rage II (Japan, Europe)
Mega Drive

Bare Knuckle II - Shitou e no Requiem _ Streets of Rage II (Japan, Europe)

70 codes

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Connexion

Médias

chargés depuis leurs sources
Bare Knuckle II - Shitou e no Requiem _ Streets of Rage II (Japan, Europe)
Médias

Codes et astuces

ACCESSOIRE / ÉMULATEUR

Codes nécessitant un accessoire ou un émulateur

Ces codes ne peuvent pas être utilisés tels quels sur la console seule. Ouvre uniquement la catégorie qui t’intéresse.

70
+
RAM / Mémoire (émulateur)Code RAM : nécessite un émulateur, un debugger ou un outil capable de modifier directement la mémoire du jeu.
70
RAM / Mémoire (émulateur)

Region Bypass

Résultat / effet

Region Bypass

Source : Libretro
RAM / Mémoire (émulateur)

Enable same character in main character select screen

Résultat / effet

Enable same character in main character select screen

Source : Libretro
RAM / Mémoire (émulateur)

Enable same character during gameplay character selection screen

Résultat / effet

Enable same character during gameplay character selection screen

Source : Libretro
RAM / Mémoire (émulateur)

Can't walk left

Résultat / effet

Can't walk left

Source : Libretro
RAM / Mémoire (émulateur)

Master Code

Résultat / effet

Master Code

Source : Libretro
RAM / Mémoire (émulateur)

Choose Up To 99 Players On The Option Screen

Résultat / effet

Choose Up To 99 Players On The Option Screen

Source : Libretro
RAM / Mémoire (émulateur)

Start On Level 5

Résultat / effet

Start On Level 5

Source : Libretro
RAM / Mémoire (émulateur)

Invincibility From All Attack

Résultat / effet

Invincibility From All Attack

Source : Libretro
RAM / Mémoire (émulateur)

Infinite Lives - both players

Résultat / effet

Infinite Lives - both players

Source : Libretro
RAM / Mémoire (émulateur)

Apple pick-up restores all health

Résultat / effet

Apple pick-up restores all health

Source : Libretro
RAM / Mémoire (émulateur)

Cash bag worth 25,000, instead of 1,000

Résultat / effet

Cash bag worth 25,000, instead of 1,000

Source : Libretro
RAM / Mémoire (émulateur)

1-up worth 3 lives, instead of 1

Résultat / effet

1-up worth 3 lives, instead of 1

Source : Libretro
RAM / Mémoire (émulateur)

Invincible to Hits - both players

Résultat / effet

Invincible to Hits - both players

Source : Libretro
RAM / Mémoire (émulateur)

Infinite Health - both players

Résultat / effet

Infinite Health - both players

Source : Libretro
RAM / Mémoire (émulateur)

Infinite Continues - both players

Résultat / effet

Infinite Continues - both players

Source : Libretro
RAM / Mémoire (émulateur)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Mémoire (émulateur)

Enable Extra Options in Options Menu

Résultat / effet

Enable Extra Options in Options Menu

Source : Libretro
RAM / Mémoire (émulateur)

6 Enemies instead of 5 on single player

Résultat / effet

6 Enemies instead of 5 on single player

Source : Libretro
RAM / Mémoire (émulateur)

Display number of KO's when pausing (Displayed above player's score)

Résultat / effet

Display number of KO's when pausing (Displayed above player's score)

Source : Libretro
RAM / Mémoire (émulateur)

Reduce Hitting Delay

Résultat / effet

Reduce Hitting Delay

Source : Libretro
RAM / Mémoire (émulateur)

Hit Anywhere - Both Players

Résultat / effet

Hit Anywhere - Both Players

Source : Libretro
RAM / Mémoire (émulateur)

Invincible Against Hits from Enemies - Both Players

Résultat / effet

Invincible Against Hits from Enemies - Both Players

Source : Libretro
RAM / Mémoire (émulateur)

Invincible Against Hits from Partner and Explosions

Résultat / effet

Invincible Against Hits from Partner and Explosions

Source : Libretro
RAM / Mémoire (émulateur)

Invinciblile Against Shooting Attacks - Both Players

Résultat / effet

Invinciblile Against Shooting Attacks - Both Players

Source : Libretro
RAM / Mémoire (émulateur)

Invinciblile Against Thrown Enemies by Partner - Both Players

Résultat / effet

Invinciblile Against Thrown Enemies by Partner - Both Players

Source : Libretro
RAM / Mémoire (émulateur)

Invinciblile Against Partner's Grapple Attacks - Both Players

Résultat / effet

Invinciblile Against Partner's Grapple Attacks - Both Players

Source : Libretro
RAM / Mémoire (émulateur)

Axel's Defensive Special Doesn't Hurt Him if Successful

Résultat / effet

Axel's Defensive Special Doesn't Hurt Him if Successful

Source : Libretro
RAM / Mémoire (émulateur)

Axel's Offensive Special Doesn't Hurt Him

Résultat / effet

Axel's Offensive Special Doesn't Hurt Him

Source : Libretro
RAM / Mémoire (émulateur)

Blaze's Defensive Special Doesn't Hurt Her if Successful

Résultat / effet

Blaze's Defensive Special Doesn't Hurt Her if Successful

Source : Libretro
RAM / Mémoire (émulateur)

Blaze's Offensive Special Doesn't Hurt Her

Résultat / effet

Blaze's Offensive Special Doesn't Hurt Her

Source : Libretro
RAM / Mémoire (émulateur)

Max's Defensive Special Doesn't Hurt Him if Successful

Résultat / effet

Max's Defensive Special Doesn't Hurt Him if Successful

Source : Libretro
RAM / Mémoire (émulateur)

Max's Offensive Special Doesn't Hurt Him

Résultat / effet

Max's Offensive Special Doesn't Hurt Him

Source : Libretro
RAM / Mémoire (émulateur)

Skate's Defensive Special Doesn't Hurt Him if Successful

Résultat / effet

Skate's Defensive Special Doesn't Hurt Him if Successful

Source : Libretro
RAM / Mémoire (émulateur)

Skate's Offensive Special Doesn't Hurt Him

Résultat / effet

Skate's Offensive Special Doesn't Hurt Him

Source : Libretro
RAM / Mémoire (émulateur)

Master Code (Improved)

Résultat / effet

Master Code (Improved)

Source : Libretro
RAM / Mémoire (émulateur)

1-up worth 3 lives, instead of 1

Résultat / effet

1-up worth 3 lives, instead of 1

Source : Libretro
RAM / Mémoire (émulateur)

6 Enemies instead of 5 on single player

Résultat / effet

6 Enemies instead of 5 on single player

Source : Libretro
RAM / Mémoire (émulateur)

Apple pick-up restores all health

Résultat / effet

Apple pick-up restores all health

Source : Libretro
RAM / Mémoire (émulateur)

Axel's Defensive Special Doesn't Hurt Him if Successful

Résultat / effet

Axel's Defensive Special Doesn't Hurt Him if Successful

Source : Libretro
RAM / Mémoire (émulateur)

Axel's Offensive Special Doesn't Hurt Him

Résultat / effet

Axel's Offensive Special Doesn't Hurt Him

Source : Libretro
RAM / Mémoire (émulateur)

Blaze's Defensive Special Doesn't Hurt Her if Successful

Résultat / effet

Blaze's Defensive Special Doesn't Hurt Her if Successful

Source : Libretro
RAM / Mémoire (émulateur)

Blaze's Offensive Special Doesn't Hurt Her

Résultat / effet

Blaze's Offensive Special Doesn't Hurt Her

Source : Libretro
RAM / Mémoire (émulateur)

Can't walk left

Résultat / effet

Can't walk left

Source : Libretro
RAM / Mémoire (émulateur)

Cash bag worth 25,000, instead of 1,000

Résultat / effet

Cash bag worth 25,000, instead of 1,000

Source : Libretro
RAM / Mémoire (émulateur)

Choose Up To 99 Players On The Option Screen

Résultat / effet

Choose Up To 99 Players On The Option Screen

Source : Libretro
RAM / Mémoire (émulateur)

Display number of KO's when pausing (Displayed above player's score)

Résultat / effet

Display number of KO's when pausing (Displayed above player's score)

Source : Libretro
RAM / Mémoire (émulateur)

Enable Extra Options in Options Menu

Résultat / effet

Enable Extra Options in Options Menu

Source : Libretro
RAM / Mémoire (émulateur)

Enable same character during gameplay character selection screen

Résultat / effet

Enable same character during gameplay character selection screen

Source : Libretro
RAM / Mémoire (émulateur)

Enable same character in main character select screen

Résultat / effet

Enable same character in main character select screen

Source : Libretro
RAM / Mémoire (émulateur)

Hit Anywhere - Both Players

Résultat / effet

Hit Anywhere - Both Players

Source : Libretro
RAM / Mémoire (émulateur)

Infinite Continues - both players

Résultat / effet

Infinite Continues - both players

Source : Libretro
RAM / Mémoire (émulateur)

Infinite Health - both players

Résultat / effet

Infinite Health - both players

Source : Libretro
RAM / Mémoire (émulateur)

Infinite Lives - both players

Résultat / effet

Infinite Lives - both players

Source : Libretro
RAM / Mémoire (émulateur)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Mémoire (émulateur)

Invincibility From All Attack

Résultat / effet

Invincibility From All Attack

Source : Libretro
RAM / Mémoire (émulateur)

Invincible Against Hits from Enemies - Both Players

Résultat / effet

Invincible Against Hits from Enemies - Both Players

Source : Libretro
RAM / Mémoire (émulateur)

Invincible Against Hits from Partner and Explosions

Résultat / effet

Invincible Against Hits from Partner and Explosions

Source : Libretro
RAM / Mémoire (émulateur)

Invincible to Hits - both players

Résultat / effet

Invincible to Hits - both players

Source : Libretro
RAM / Mémoire (émulateur)

Invinciblile Against Partner's Grapple Attacks - Both Players

Résultat / effet

Invinciblile Against Partner's Grapple Attacks - Both Players

Source : Libretro
RAM / Mémoire (émulateur)

Invinciblile Against Shooting Attacks - Both Players

Résultat / effet

Invinciblile Against Shooting Attacks - Both Players

Source : Libretro
RAM / Mémoire (émulateur)

Invinciblile Against Thrown Enemies by Partner - Both Players

Résultat / effet

Invinciblile Against Thrown Enemies by Partner - Both Players

Source : Libretro
RAM / Mémoire (émulateur)

Master Code

Résultat / effet

Master Code

Source : Libretro
RAM / Mémoire (émulateur)

Master Code (Improved)

Résultat / effet

Master Code (Improved)

Source : Libretro
RAM / Mémoire (émulateur)

Max's Defensive Special Doesn't Hurt Him if Successful

Résultat / effet

Max's Defensive Special Doesn't Hurt Him if Successful

Source : Libretro
RAM / Mémoire (émulateur)

Max's Offensive Special Doesn't Hurt Him

Résultat / effet

Max's Offensive Special Doesn't Hurt Him

Source : Libretro
RAM / Mémoire (émulateur)

Reduce Hitting Delay

Résultat / effet

Reduce Hitting Delay

Source : Libretro
RAM / Mémoire (émulateur)

Region Bypass

Résultat / effet

Region Bypass

Source : Libretro
RAM / Mémoire (émulateur)

Skate's Defensive Special Doesn't Hurt Him if Successful

Résultat / effet

Skate's Defensive Special Doesn't Hurt Him if Successful

Source : Libretro
RAM / Mémoire (émulateur)

Skate's Offensive Special Doesn't Hurt Him

Résultat / effet

Skate's Offensive Special Doesn't Hurt Him

Source : Libretro
RAM / Mémoire (émulateur)

Start On Level 5

Résultat / effet

Start On Level 5

Source : Libretro

Legit

Sans save state, rewind ni reprise assistée.
Aucun highscore validé pour ce jeu.

Save state / Rewind

Partie utilisant save state, rewind ou fonctions équivalentes.
Aucun highscore validé pour ce jeu.

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