Double Dragon (USA, Europe)
Game Boy

Double Dragon (USA, Europe)

19 cheats

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Media

loaded from their original sources
Double Dragon (USA, Europe)
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

19
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
19
RAM / Memory (emulator)

Start with 1 life

Résultat / effet

Start with 1 life

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives

Résultat / effet

Start with 5 lives

Source : Libretro
RAM / Memory (emulator)

Start with 10 lives

Résultat / effet

Start with 10 lives

Source : Libretro
RAM / Memory (emulator)

Start with 20 lives

Résultat / effet

Start with 20 lives

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Infinite energy

Résultat / effet

Infinite energy

Source : Libretro
RAM / Memory (emulator)

Enemy hits are very weak

Résultat / effet

Enemy hits are very weak

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

One Hit Kills

Résultat / effet

One Hit Kills

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere

Résultat / effet

Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Super Strength

Résultat / effet

Super Strength

Source : Libretro
RAM / Memory (emulator)

Always have a weapon

Résultat / effet

Always have a weapon

Source : Libretro
RAM / Memory (emulator)

Enemy 2 Dies on 1st Knockdown

Résultat / effet

Enemy 2 Dies on 1st Knockdown

Source : Libretro
RAM / Memory (emulator)

Enemy 1 Always Has a Weapon

Résultat / effet

Enemy 1 Always Has a Weapon

Source : Libretro
RAM / Memory (emulator)

Enemy 2 Always Has a Weapon

Résultat / effet

Enemy 2 Always Has a Weapon

Source : Libretro
RAM / Memory (emulator)

Enemy Modifier (both enemies)

Résultat / effet

Enemy Modifier (both enemies)

Source : Libretro
RAM / Memory (emulator)

Stage Modifier

Résultat / effet

Stage Modifier

Source : Libretro
RAM / Memory (emulator)

Weapons disapper when they hit the ground

Résultat / effet

Weapons disapper when they hit the ground

Source : Libretro

High scores

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Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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