Game _ Watch Gallery (SGB Enhanced)
Game Boy · USA

Game _ Watch Gallery (SGB Enhanced)

32 cheats

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Media

loaded from their original sources
Game _ Watch Gallery (SGB Enhanced)
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

32
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
32
RAM / Memory (emulator)

Infinite Misses

Résultat / effet

Infinite Misses

Source : Libretro
RAM / Memory (emulator)

Infinite Misses for Fire [Modern]

Résultat / effet

Infinite Misses for Fire [Modern]

Source : Libretro
RAM / Memory (emulator)

Infinite Misses for Spills [Modern]

Résultat / effet

Infinite Misses for Spills [Modern]

Source : Libretro
RAM / Memory (emulator)

Infinite Misses for Fire [Classic]

Résultat / effet

Infinite Misses for Fire [Classic]

Source : Libretro
RAM / Memory (emulator)

Infinite Misses for Spills [Classic]

Résultat / effet

Infinite Misses for Spills [Classic]

Source : Libretro
RAM / Memory (emulator)

Always Have 3000 Points

Résultat / effet

Always Have 3000 Points

Source : Libretro
RAM / Memory (emulator)

Nie verpasst

Résultat / effet

Nie verpasst

Source : Libretro
RAM / Memory (emulator)

Nie verpasst

Résultat / effet

Nie verpasst

Source : Libretro
RAM / Memory (emulator)

Infinite Misses #2

Résultat / effet

Infinite Misses #2

Source : Libretro
RAM / Memory (emulator)

Mode Select Music Modifier

Résultat / effet

Mode Select Music Modifier

Source : Libretro
RAM / Memory (emulator)

Changes the Wave Pattern 1

Résultat / effet

Changes the Wave Pattern 1

Source : Libretro
RAM / Memory (emulator)

Changes the Wave Pattern 2

Résultat / effet

Changes the Wave Pattern 2

Source : Libretro
RAM / Memory (emulator)

Changes the Wave Pattern 3

Résultat / effet

Changes the Wave Pattern 3

Source : Libretro
RAM / Memory (emulator)

Changes the Wave Pattern 4

Résultat / effet

Changes the Wave Pattern 4

Source : Libretro
RAM / Memory (emulator)

Force Game Boy/Super Game Boy Mode

Résultat / effet

Force Game Boy/Super Game Boy Mode

Source : Libretro
RAM / Memory (emulator)

Modern Manhole infinite misses/lives

Résultat / effet

Modern Manhole infinite misses/lives

Source : Libretro
RAM / Memory (emulator)

Classic Manhole infinite misses/lives

Résultat / effet

Classic Manhole infinite misses/lives

Source : Libretro
RAM / Memory (emulator)

Modern Fire infinite misses/lives

Résultat / effet

Modern Fire infinite misses/lives

Source : Libretro
RAM / Memory (emulator)

Classic Fire infinite misses/lives

Résultat / effet

Classic Fire infinite misses/lives

Source : Libretro
RAM / Memory (emulator)

Modern Octopus infinite misses/lives

Résultat / effet

Modern Octopus infinite misses/lives

Source : Libretro
RAM / Memory (emulator)

Modern Octopus Tentacles do not move

Résultat / effet

Modern Octopus Tentacles do not move

Source : Libretro
RAM / Memory (emulator)

Modern Octopus Can not be captured by octopus

Résultat / effet

Modern Octopus Can not be captured by octopus

Source : Libretro
RAM / Memory (emulator)

Classic Octopus infinite misses/lives

Résultat / effet

Classic Octopus infinite misses/lives

Source : Libretro
RAM / Memory (emulator)

Classic Octopus Tentacles do not move

Résultat / effet

Classic Octopus Tentacles do not move

Source : Libretro
RAM / Memory (emulator)

Classic Octopus Can not be captured by octopus

Résultat / effet

Classic Octopus Can not be captured by octopus

Source : Libretro
RAM / Memory (emulator)

Modern Oil Panic infinite misses/lives

Résultat / effet

Modern Oil Panic infinite misses/lives

Source : Libretro
RAM / Memory (emulator)

Classc Oil Panic infinite misses/lives

Résultat / effet

Classc Oil Panic infinite misses/lives

Source : Libretro
RAM / Memory (emulator)

For every 1 point you gain in every game you earn 1000 points

Résultat / effet

For every 1 point you gain in every game you earn 1000 points

Source : Libretro
RAM / Memory (emulator)

Palette select

Résultat / effet

Palette select

Source : Libretro
RAM / Memory (emulator)

Control The Demos

Résultat / effet

Control The Demos

Source : Libretro
RAM / Memory (emulator)

Start Game To Load Selected Area

Résultat / effet

Start Game To Load Selected Area

Source : Libretro
RAM / Memory (emulator)

Changes the Wave Pattern 5

Résultat / effet

Changes the Wave Pattern 5

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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