Crash 'n' the Boys - Street Challenge
NES · USA

Crash 'n' the Boys - Street Challenge

34 cheats

My collection

Confirm your email address to use comments and your collection.

Sign in

Media

loaded from their original sources
Crash 'n' the Boys - Street Challenge
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

34
+
Game GenieRequires a physical Game Genie or compatible Game Genie emulation.
5
Game Genie

Start With 9 Gold Pieces (Instead of Only 5)

Résultat / effet

Start With 9 Gold Pieces (Instead of Only 5)

Source : Libretro
Game Genie

Start With 50 Gold Pieces (Instead of Only 5)

Résultat / effet

Start With 50 Gold Pieces (Instead of Only 5)

Source : Libretro
Game Genie

Start With 99 Gold Pieces (Instead of Only 5)

Résultat / effet

Start With 99 Gold Pieces (Instead of Only 5)

Source : Libretro
Game Genie

Buy Something To Set Gold Coins To 27

Résultat / effet

Buy Something To Set Gold Coins To 27

Source : Libretro
Game Genie

Buy Something To Set Gold Coins To 99

Résultat / effet

Buy Something To Set Gold Coins To 99

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
29
RAM / Memory (emulator)

Buy something to set Gold Coins to 27

Résultat / effet

Buy something to set Gold Coins to 27

Source : Libretro
RAM / Memory (emulator)

Buy something to set Gold Coins to 99

Résultat / effet

Buy something to set Gold Coins to 99

Source : Libretro
RAM / Memory (emulator)

Start with 9 Gold pieces

Résultat / effet

Start with 9 Gold pieces

Source : Libretro
RAM / Memory (emulator)

Start with 50 Gold pieces

Résultat / effet

Start with 50 Gold pieces

Source : Libretro
RAM / Memory (emulator)

Start with 99 Gold pieces

Résultat / effet

Start with 99 Gold pieces

Source : Libretro
RAM / Memory (emulator)

Infinite Gold Coins (Ignore The Numbers)

Résultat / effet

Infinite Gold Coins (Ignore The Numbers)

Source : Libretro
RAM / Memory (emulator)

Infinite Silver Coins (Ignore The Numbers)

Résultat / effet

Infinite Silver Coins (Ignore The Numbers)

Source : Libretro
RAM / Memory (emulator)

Infinite Bronze Coins (Ignore The Numbers)

Résultat / effet

Infinite Bronze Coins (Ignore The Numbers)

Source : Libretro
RAM / Memory (emulator)

Infinite Health P1 (400 Meter Hurdles/Swimming)

Résultat / effet

Infinite Health P1 (400 Meter Hurdles/Swimming)

Source : Libretro
RAM / Memory (emulator)

No Health P2/CPU (400 Meter Hurdles/Swimming)

Résultat / effet

No Health P2/CPU (400 Meter Hurdles/Swimming)

Source : Libretro
RAM / Memory (emulator)

Low Time

Résultat / effet

Low Time

Source : Libretro
RAM / Memory (emulator)

Characters Have Maximum Power Or PP (In Hammer Throw Or Fighting Scene Respectively)

Résultat / effet

Characters Have Maximum Power Or PP (In Hammer Throw Or Fighting Scene Respectively)

Source : Libretro
RAM / Memory (emulator)

P2 Has No PP (In Fighting Scene)

Résultat / effet

P2 Has No PP (In Fighting Scene)

Source : Libretro
RAM / Memory (emulator)

P1 Has Infinite Oxygen (Swimming)

Résultat / effet

P1 Has Infinite Oxygen (Swimming)

Source : Libretro
RAM / Memory (emulator)

P2 Has No Oxygen (Swimming)

Résultat / effet

P2 Has No Oxygen (Swimming)

Source : Libretro
RAM / Memory (emulator)

Buildings jumped in Roof Top Jumping

Résultat / effet

Buildings jumped in Roof Top Jumping

Source : Libretro
RAM / Memory (emulator)

Player 1 Infinite Health In 400 Meter Hurdles

Résultat / effet

Player 1 Infinite Health In 400 Meter Hurdles

Source : Libretro
RAM / Memory (emulator)

Player 1 Infinite Health In Fighting Scene

Résultat / effet

Player 1 Infinite Health In Fighting Scene

Source : Libretro
RAM / Memory (emulator)

Player 2 Is Easier To Beat In Fighting Scene

Résultat / effet

Player 2 Is Easier To Beat In Fighting Scene

Source : Libretro
RAM / Memory (emulator)

Player 1 Infinite Health In Swimming

Résultat / effet

Player 1 Infinite Health In Swimming

Source : Libretro
RAM / Memory (emulator)

Player 1 Infinite Oxygen In Swimming

Résultat / effet

Player 1 Infinite Oxygen In Swimming

Source : Libretro
RAM / Memory (emulator)

Roof Top Jumping - Always Running Normal Speed

Résultat / effet

Roof Top Jumping - Always Running Normal Speed

Source : Libretro
RAM / Memory (emulator)

Roof Top Jumping - Always Running Speed 2

Résultat / effet

Roof Top Jumping - Always Running Speed 2

Source : Libretro
RAM / Memory (emulator)

Roof Top Jumping - Always Running Speed 3

Résultat / effet

Roof Top Jumping - Always Running Speed 3

Source : Libretro
RAM / Memory (emulator)

Roof Top Jumping - Always Running Speed 4

Résultat / effet

Roof Top Jumping - Always Running Speed 4

Source : Libretro
RAM / Memory (emulator)

Roof Top Jumping - Always Running Speed 5

Résultat / effet

Roof Top Jumping - Always Running Speed 5

Source : Libretro
RAM / Memory (emulator)

Roof Top Jumping - Always Running Speed 6

Résultat / effet

Roof Top Jumping - Always Running Speed 6

Source : Libretro
RAM / Memory (emulator)

Player 1 - Building Miss Count Never Increases

Résultat / effet

Player 1 - Building Miss Count Never Increases

Source : Libretro
RAM / Memory (emulator)

Hammer Throw Shots Taken Does Not Increase

Résultat / effet

Hammer Throw Shots Taken Does Not Increase

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

Comments

0
Sign in to comment. Sign in
No comments for this game.