James Bond Jr
NES · USA

James Bond Jr

33 cheats

My collection

Confirm your email address to use comments and your collection.

Sign in

Media

loaded from their original sources
James Bond Jr
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

33
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
33
RAM / Memory (emulator)

Start with 2 lives

Résultat / effet

Start with 2 lives

Source : Libretro
RAM / Memory (emulator)

Start with 15 lives

Résultat / effet

Start with 15 lives

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Start with some weapons

Résultat / effet

Start with some weapons

Source : Libretro
RAM / Memory (emulator)

Unlimited weapons (bombs, flares, nukes, bullets)

Résultat / effet

Unlimited weapons (bombs, flares, nukes, bullets)

Source : Libretro
RAM / Memory (emulator)

Slow down rate of air loss (scuba mode)

Résultat / effet

Slow down rate of air loss (scuba mode)

Source : Libretro
RAM / Memory (emulator)

Speed up rate of air loss

Résultat / effet

Speed up rate of air loss

Source : Libretro
RAM / Memory (emulator)

Shield doesn't take damage from bullets

Résultat / effet

Shield doesn't take damage from bullets

Source : Libretro
RAM / Memory (emulator)

Immune to most damage

Résultat / effet

Immune to most damage

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite Ammo

Résultat / effet

Infinite Ammo

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Walk Through Enemies

Résultat / effet

Walk Through Enemies

Source : Libretro
RAM / Memory (emulator)

Super Jump

Résultat / effet

Super Jump

Source : Libretro
RAM / Memory (emulator)

Infinite Ammo (Pistol)

Résultat / effet

Infinite Ammo (Pistol)

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
RAM / Memory (emulator)

Infinite Time (Minutes - Ten's)

Résultat / effet

Infinite Time (Minutes - Ten's)

Source : Libretro
RAM / Memory (emulator)

Infinite Time (Minutes - One's)

Résultat / effet

Infinite Time (Minutes - One's)

Source : Libretro
RAM / Memory (emulator)

Infinite Time (Seconds - Ten's)

Résultat / effet

Infinite Time (Seconds - Ten's)

Source : Libretro
RAM / Memory (emulator)

Infinite Time (Seconds - One's)

Résultat / effet

Infinite Time (Seconds - One's)

Source : Libretro
RAM / Memory (emulator)

Level Modifier

Résultat / effet

Level Modifier

Source : Libretro
RAM / Memory (emulator)

Cutscene Modifier

Résultat / effet

Cutscene Modifier

Source : Libretro
RAM / Memory (emulator)

Jump In Mid-air

Résultat / effet

Jump In Mid-air

Source : Libretro
RAM / Memory (emulator)

Stage 1 Missiles Are Automatically Disarmed

Résultat / effet

Stage 1 Missiles Are Automatically Disarmed

Source : Libretro
RAM / Memory (emulator)

Infinite Tries On The Safes In Stage 2

Résultat / effet

Infinite Tries On The Safes In Stage 2

Source : Libretro
RAM / Memory (emulator)

Safes Automatically Open In Stage 2

Résultat / effet

Safes Automatically Open In Stage 2

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Only Need To Disable One Machine In Stage 3 To Activate The Exit

Résultat / effet

Only Need To Disable One Machine In Stage 3 To Activate The Exit

Source : Libretro
RAM / Memory (emulator)

Only Need To Save One Scientist In Stage 4 To Activate The Exit

Résultat / effet

Only Need To Save One Scientist In Stage 4 To Activate The Exit

Source : Libretro
RAM / Memory (emulator)

Infinite Air Under Water & Infinite Time As The Ape Man

Résultat / effet

Infinite Air Under Water & Infinite Time As The Ape Man

Source : Libretro
RAM / Memory (emulator)

Only Need To Disarm One Missile In Stage 1 To Activate The Exit

Résultat / effet

Only Need To Disarm One Missile In Stage 1 To Activate The Exit

Source : Libretro
RAM / Memory (emulator)

Only Need To Collect One Blue Print In Stage 2 To Activate The Exit

Résultat / effet

Only Need To Collect One Blue Print In Stage 2 To Activate The Exit

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

Comments

0
Sign in to comment. Sign in
No comments for this game.