MechWarrior 3050
SNES · USA

MechWarrior 3050

32 cheats

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Media

loaded from their original sources
MechWarrior 3050
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

32
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
32
RAM / Memory (emulator)

Almost infinite ammo

Résultat / effet

Almost infinite ammo

Source : Libretro
RAM / Memory (emulator)

Almost invincible [Switch off to kill some enemies]

Résultat / effet

Almost invincible [Switch off to kill some enemies]

Source : Libretro
RAM / Memory (emulator)

Coolant does nothing

Résultat / effet

Coolant does nothing

Source : Libretro
RAM / Memory (emulator)

Guass Rifle starts at 10

Résultat / effet

Guass Rifle starts at 10

Source : Libretro
RAM / Memory (emulator)

Guass Rifle starts at 50

Résultat / effet

Guass Rifle starts at 50

Source : Libretro
RAM / Memory (emulator)

Guass Rifle starts at 100

Résultat / effet

Guass Rifle starts at 100

Source : Libretro
RAM / Memory (emulator)

Arrow VI Missiles start at 20

Résultat / effet

Arrow VI Missiles start at 20

Source : Libretro
RAM / Memory (emulator)

Arrow VI Missiles start at 50

Résultat / effet

Arrow VI Missiles start at 50

Source : Libretro
RAM / Memory (emulator)

Arrow VI Missiles start at 100

Résultat / effet

Arrow VI Missiles start at 100

Source : Libretro
RAM / Memory (emulator)

Particle Projection Cannon start at 10

Résultat / effet

Particle Projection Cannon start at 10

Source : Libretro
RAM / Memory (emulator)

Particle Projection Cannon start at 50

Résultat / effet

Particle Projection Cannon start at 50

Source : Libretro
RAM / Memory (emulator)

Particle Projection Cannon start at 100

Résultat / effet

Particle Projection Cannon start at 100

Source : Libretro
RAM / Memory (emulator)

Machine Gun starts at 100

Résultat / effet

Machine Gun starts at 100

Source : Libretro
RAM / Memory (emulator)

Machine Gun starts at 1000

Résultat / effet

Machine Gun starts at 1000

Source : Libretro
RAM / Memory (emulator)

Machine Gun starts at 10,000

Résultat / effet

Machine Gun starts at 10,000

Source : Libretro
RAM / Memory (emulator)

Auto Cannon starts at 50

Résultat / effet

Auto Cannon starts at 50

Source : Libretro
RAM / Memory (emulator)

Auto Cannon starts at 100

Résultat / effet

Auto Cannon starts at 100

Source : Libretro
RAM / Memory (emulator)

Auto Cannon starts at 250

Résultat / effet

Auto Cannon starts at 250

Source : Libretro
RAM / Memory (emulator)

Large Laser starts at 50

Résultat / effet

Large Laser starts at 50

Source : Libretro
RAM / Memory (emulator)

Large Laser starts at 1000

Résultat / effet

Large Laser starts at 1000

Source : Libretro
RAM / Memory (emulator)

Large Laser starts at 10,000

Résultat / effet

Large Laser starts at 10,000

Source : Libretro
RAM / Memory (emulator)

"Inferno" Short-Range Missiles start at 10

Résultat / effet

"Inferno" Short-Range Missiles start at 10

Source : Libretro
RAM / Memory (emulator)

"Inferno" Short-Range Missiles start at 50

Résultat / effet

"Inferno" Short-Range Missiles start at 50

Source : Libretro
RAM / Memory (emulator)

"Inferno" Short-Range Missiles start at 250

Résultat / effet

"Inferno" Short-Range Missiles start at 250

Source : Libretro
RAM / Memory (emulator)

"Maelstrom" Long-Range Missiles start at 20

Résultat / effet

"Maelstrom" Long-Range Missiles start at 20

Source : Libretro
RAM / Memory (emulator)

"Maelstrom" Long-Range Missiles start at 100

Résultat / effet

"Maelstrom" Long-Range Missiles start at 100

Source : Libretro
RAM / Memory (emulator)

"Maelstrom" Long-Range Missiles start at 250

Résultat / effet

"Maelstrom" Long-Range Missiles start at 250

Source : Libretro
RAM / Memory (emulator)

"Thunder" Time-Delay Mines start at 10

Résultat / effet

"Thunder" Time-Delay Mines start at 10

Source : Libretro
RAM / Memory (emulator)

"Thunder" Time-Delay Mines start at 100

Résultat / effet

"Thunder" Time-Delay Mines start at 100

Source : Libretro
RAM / Memory (emulator)

"Thunder" Time-Delay Mines start at 250

Résultat / effet

"Thunder" Time-Delay Mines start at 250

Source : Libretro
RAM / Memory (emulator)

No Damage

Résultat / effet

No Damage

Source : Libretro
RAM / Memory (emulator)

No Damage

Résultat / effet

No Damage

Source : Libretro

High scores

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Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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