R-Type
Master System

R-Type

48 cheats

My collection

Confirm your email address to use comments and your collection.

Sign in

Media

loaded from their original sources
R-Type
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

48
+
Action ReplayRequires an Action Replay or compatible emulation.
12
Action Replay

Infinite Credits (Continues)

Résultat / effet

Infinite Credits (Continues)

Source : Libretro
Action Replay

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Action Replay

Invincibility (Flashing)

Résultat / effet

Invincibility (Flashing)

Source : Libretro
Action Replay

Always Have Missiles

Résultat / effet

Always Have Missiles

Source : Libretro
Action Replay

Speed Modifier

Résultat / effet

Speed Modifier

Source : Libretro
Action Replay

Always Have Weapon

Résultat / effet

Always Have Weapon

Source : Libretro
Action Replay

Always Have Missiles

Résultat / effet

Always Have Missiles

Source : Libretro
Action Replay

Always Have Weapon

Résultat / effet

Always Have Weapon

Source : Libretro
Action Replay

Infinite Credits (Continues)

Résultat / effet

Infinite Credits (Continues)

Source : Libretro
Action Replay

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Action Replay

Invincibility (Flashing)

Résultat / effet

Invincibility (Flashing)

Source : Libretro
Action Replay

Speed Modifier

Résultat / effet

Speed Modifier

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
36
RAM / Memory (emulator)

Invulnerability

Résultat / effet

Invulnerability

Source : Libretro
RAM / Memory (emulator)

Invulnerability

Résultat / effet

Invulnerability

Source : Libretro
RAM / Memory (emulator)

Speed Modifier

Résultat / effet

Speed Modifier

Source : Libretro
RAM / Memory (emulator)

Always Have Weapon

Résultat / effet

Always Have Weapon

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Continues

Résultat / effet

Infinite Continues

Source : Libretro
RAM / Memory (emulator)

Start with ?? Lives, instead of 3

Résultat / effet

Start with ?? Lives, instead of 3

Source : Libretro
RAM / Memory (emulator)

Start with ?? Continues, instead of 2

Résultat / effet

Start with ?? Continues, instead of 2

Source : Libretro
RAM / Memory (emulator)

Cannon Autofires Full-Power Shots

Résultat / effet

Cannon Autofires Full-Power Shots

Source : Libretro
RAM / Memory (emulator)

Temporary Invincibility after Dying and at Start of Level Lasts ?? Longer

Résultat / effet

Temporary Invincibility after Dying and at Start of Level Lasts ?? Longer

Source : Libretro
RAM / Memory (emulator)

Always have Missiles

Résultat / effet

Always have Missiles

Source : Libretro
RAM / Memory (emulator)

Keep Missiles after Dying

Résultat / effet

Keep Missiles after Dying

Source : Libretro
RAM / Memory (emulator)

Keep Bit Units (Power Spheres) and Droid after Dying

Résultat / effet

Keep Bit Units (Power Spheres) and Droid after Dying

Source : Libretro
RAM / Memory (emulator)

Always have Bit Units (Power Spheres)

Résultat / effet

Always have Bit Units (Power Spheres)

Source : Libretro
RAM / Memory (emulator)

Always have Droid

Résultat / effet

Always have Droid

Source : Libretro
RAM / Memory (emulator)

Droid Shot Type Modifier (when mounted)

Résultat / effet

Droid Shot Type Modifier (when mounted)

Source : Libretro
RAM / Memory (emulator)

Droid Shot Direction Modifier (when mounted)

Résultat / effet

Droid Shot Direction Modifier (when mounted)

Source : Libretro
RAM / Memory (emulator)

Droid Behavior Modifier

Résultat / effet

Droid Behavior Modifier

Source : Libretro
RAM / Memory (emulator)

Always have Bit Units (Power Spheres)

Résultat / effet

Always have Bit Units (Power Spheres)

Source : Libretro
RAM / Memory (emulator)

Always have Droid

Résultat / effet

Always have Droid

Source : Libretro
RAM / Memory (emulator)

Always have Missiles

Résultat / effet

Always have Missiles

Source : Libretro
RAM / Memory (emulator)

Always Have Weapon

Résultat / effet

Always Have Weapon

Source : Libretro
RAM / Memory (emulator)

Cannon Autofires Full-Power Shots

Résultat / effet

Cannon Autofires Full-Power Shots

Source : Libretro
RAM / Memory (emulator)

Droid Behavior Modifier

Résultat / effet

Droid Behavior Modifier

Source : Libretro
RAM / Memory (emulator)

Droid Shot Direction Modifier (when mounted)

Résultat / effet

Droid Shot Direction Modifier (when mounted)

Source : Libretro
RAM / Memory (emulator)

Droid Shot Type Modifier (when mounted)

Résultat / effet

Droid Shot Type Modifier (when mounted)

Source : Libretro
RAM / Memory (emulator)

Infinite Continues

Résultat / effet

Infinite Continues

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Invulnerability

Résultat / effet

Invulnerability

Source : Libretro
RAM / Memory (emulator)

Invulnerability

Résultat / effet

Invulnerability

Source : Libretro
RAM / Memory (emulator)

Keep Bit Units (Power Spheres) and Droid after Dying

Résultat / effet

Keep Bit Units (Power Spheres) and Droid after Dying

Source : Libretro
RAM / Memory (emulator)

Keep Missiles after Dying

Résultat / effet

Keep Missiles after Dying

Source : Libretro
RAM / Memory (emulator)

Speed Modifier

Résultat / effet

Speed Modifier

Source : Libretro
RAM / Memory (emulator)

Start with ?? Continues, instead of 2

Résultat / effet

Start with ?? Continues, instead of 2

Source : Libretro
RAM / Memory (emulator)

Start with ?? Lives, instead of 3

Résultat / effet

Start with ?? Lives, instead of 3

Source : Libretro
RAM / Memory (emulator)

Temporary Invincibility after Dying and at Start of Level Lasts ?? Longer

Résultat / effet

Temporary Invincibility after Dying and at Start of Level Lasts ?? Longer

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

Comments

0
Sign in to comment. Sign in
No comments for this game.