Double Dragon (USA, Europe)
Mega Drive

Double Dragon (USA, Europe)

260 cheats

My collection

Confirm your email address to use comments and your collection.

Sign in

Media

loaded from their original sources
Double Dragon (USA, Europe)
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

260
+
Action ReplayRequires an Action Replay or compatible emulation.
48
Action Replay

Infinite Energy P1

Résultat / effet

Infinite Energy P1

Source : Libretro
Action Replay

Infinite Lives P1

Résultat / effet

Infinite Lives P1

Source : Libretro
Action Replay

Infinite Energy P2

Résultat / effet

Infinite Energy P2

Source : Libretro
Action Replay

Infinite Lives P2

Résultat / effet

Infinite Lives P2

Source : Libretro
Action Replay

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
Action Replay

Level Modifier

Résultat / effet

Level Modifier

Source : Libretro
Action Replay

Infinite Credits

Résultat / effet

Infinite Credits

Source : Libretro
Action Replay

Super Strength P1

Résultat / effet

Super Strength P1

Source : Libretro
Action Replay

Super Strength P2

Résultat / effet

Super Strength P2

Source : Libretro
Action Replay

Barrel Can Be Reused (Level 1)

Résultat / effet

Barrel Can Be Reused (Level 1)

Source : Libretro
Action Replay

Intro Marian Ready For Love (Level 1)

Résultat / effet

Intro Marian Ready For Love (Level 1)

Source : Libretro
Action Replay

Intro Marian Evades Enemy (Level 1)

Résultat / effet

Intro Marian Evades Enemy (Level 1)

Source : Libretro
Action Replay

1st Dynamite Stick Can Be Reused (Mission 2)

Résultat / effet

1st Dynamite Stick Can Be Reused (Mission 2)

Source : Libretro
Action Replay

Box Can Be Reused (Mission 2)

Résultat / effet

Box Can Be Reused (Mission 2)

Source : Libretro
Action Replay

Rapid Score Gain P1

Résultat / effet

Rapid Score Gain P1

Source : Libretro
Action Replay

Rapid Score Gain P2

Résultat / effet

Rapid Score Gain P2

Source : Libretro
Action Replay

Barrel Can Be Reused (Mission 3)

Résultat / effet

Barrel Can Be Reused (Mission 3)

Source : Libretro
Action Replay

Rock 1 Can Be Reused (Mission 3)

Résultat / effet

Rock 1 Can Be Reused (Mission 3)

Source : Libretro
Action Replay

Rock 2 Can Be Reused (Mission 3)

Résultat / effet

Rock 2 Can Be Reused (Mission 3)

Source : Libretro
Action Replay

Rock 3 Can Be Reused (Mission 3)

Résultat / effet

Rock 3 Can Be Reused (Mission 3)

Source : Libretro
Action Replay

Defeating Mr X Will Not Rescue Marian (Bwahaha!)

Résultat / effet

Defeating Mr X Will Not Rescue Marian (Bwahaha!)

Source : Libretro
Action Replay

No Final Battle With Mr X (Instant Win)

Résultat / effet

No Final Battle With Mr X (Instant Win)

Source : Libretro
Action Replay

Ghost P1

Résultat / effet

Ghost P1

Source : Libretro
Action Replay

Ghost P2

Résultat / effet

Ghost P2

Source : Libretro
Action Replay

1st Dynamite Stick Can Be Reused (Mission 2)

Résultat / effet

1st Dynamite Stick Can Be Reused (Mission 2)

Source : Libretro
Action Replay

Barrel Can Be Reused (Level 1)

Résultat / effet

Barrel Can Be Reused (Level 1)

Source : Libretro
Action Replay

Barrel Can Be Reused (Mission 3)

Résultat / effet

Barrel Can Be Reused (Mission 3)

Source : Libretro
Action Replay

Box Can Be Reused (Mission 2)

Résultat / effet

Box Can Be Reused (Mission 2)

Source : Libretro
Action Replay

Defeating Mr X Will Not Rescue Marian (Bwahaha!)

Résultat / effet

Defeating Mr X Will Not Rescue Marian (Bwahaha!)

Source : Libretro
Action Replay

Ghost P1

Résultat / effet

Ghost P1

Source : Libretro
Action Replay

Ghost P2

Résultat / effet

Ghost P2

Source : Libretro
Action Replay

Infinite Credits

Résultat / effet

Infinite Credits

Source : Libretro
Action Replay

Infinite Energy P1

Résultat / effet

Infinite Energy P1

Source : Libretro
Action Replay

Infinite Energy P2

Résultat / effet

Infinite Energy P2

Source : Libretro
Action Replay

Infinite Lives P1

Résultat / effet

Infinite Lives P1

Source : Libretro
Action Replay

Infinite Lives P2

Résultat / effet

Infinite Lives P2

Source : Libretro
Action Replay

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
Action Replay

Intro Marian Evades Enemy (Level 1)

Résultat / effet

Intro Marian Evades Enemy (Level 1)

Source : Libretro
Action Replay

Intro Marian Ready For Love (Level 1)

Résultat / effet

Intro Marian Ready For Love (Level 1)

Source : Libretro
Action Replay

Level Modifier

Résultat / effet

Level Modifier

Source : Libretro
Action Replay

No Final Battle With Mr X (Instant Win)

Résultat / effet

No Final Battle With Mr X (Instant Win)

Source : Libretro
Action Replay

Rapid Score Gain P1

Résultat / effet

Rapid Score Gain P1

Source : Libretro
Action Replay

Rapid Score Gain P2

Résultat / effet

Rapid Score Gain P2

Source : Libretro
Action Replay

Rock 1 Can Be Reused (Mission 3)

Résultat / effet

Rock 1 Can Be Reused (Mission 3)

Source : Libretro
Action Replay

Rock 2 Can Be Reused (Mission 3)

Résultat / effet

Rock 2 Can Be Reused (Mission 3)

Source : Libretro
Action Replay

Rock 3 Can Be Reused (Mission 3)

Résultat / effet

Rock 3 Can Be Reused (Mission 3)

Source : Libretro
Action Replay

Super Strength P1

Résultat / effet

Super Strength P1

Source : Libretro
Action Replay

Super Strength P2

Résultat / effet

Super Strength P2

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
212
RAM / Memory (emulator)

Ghost P2

Résultat / effet

Ghost P2

Source : Libretro
RAM / Memory (emulator)

Ghost P1

Résultat / effet

Ghost P1

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Start On Mission 2

Résultat / effet

Start On Mission 2

Source : Libretro
RAM / Memory (emulator)

Start On Mission 3

Résultat / effet

Start On Mission 3

Source : Libretro
RAM / Memory (emulator)

Start On Mission 4

Résultat / effet

Start On Mission 4

Source : Libretro
RAM / Memory (emulator)

Jump Higher

Résultat / effet

Jump Higher

Source : Libretro
RAM / Memory (emulator)

Jump Much Higher

Résultat / effet

Jump Much Higher

Source : Libretro
RAM / Memory (emulator)

Walk Slower

Résultat / effet

Walk Slower

Source : Libretro
RAM / Memory (emulator)

Walk Faster

Résultat / effet

Walk Faster

Source : Libretro
RAM / Memory (emulator)

Teleport To The Top. See notes.

Résultat / effet

Teleport To The Top. See notes.

Source : Libretro
RAM / Memory (emulator)

Enemies Don't Attack Nearly As Much

Résultat / effet

Enemies Don't Attack Nearly As Much

Source : Libretro
RAM / Memory (emulator)

Enemies Are More Defensive

Résultat / effet

Enemies Are More Defensive

Source : Libretro
RAM / Memory (emulator)

Weapons Dissapear When Thrown Up Against A Wall

Résultat / effet

Weapons Dissapear When Thrown Up Against A Wall

Source : Libretro
RAM / Memory (emulator)

Enemies Move Faster On Missions 1, 2, & 4 / Enemies Move Slower On Mission 3

Résultat / effet

Enemies Move Faster On Missions 1, 2, & 4 / Enemies Move Slower On Mission 3

Source : Libretro
RAM / Memory (emulator)

Enemies move faster on Missions 2 & 4 / Enemies move slower on Missions 1 & 3

Résultat / effet

Enemies move faster on Missions 2 & 4 / Enemies move slower on Missions 1 & 3

Source : Libretro
RAM / Memory (emulator)

Enemies Moves Slower

Résultat / effet

Enemies Moves Slower

Source : Libretro
RAM / Memory (emulator)

Enemies Moves Faster On All Stages

Résultat / effet

Enemies Moves Faster On All Stages

Source : Libretro
RAM / Memory (emulator)

Enemies Move Slower On All Stages

Résultat / effet

Enemies Move Slower On All Stages

Source : Libretro
RAM / Memory (emulator)

Modifies the sound effect when you use the whip

Résultat / effet

Modifies the sound effect when you use the whip

Source : Libretro
RAM / Memory (emulator)

Victory music is played on the title screen instead of the Opening theme

Résultat / effet

Victory music is played on the title screen instead of the Opening theme

Source : Libretro
RAM / Memory (emulator)

Players & enemies land on their feet when thrown

Résultat / effet

Players & enemies land on their feet when thrown

Source : Libretro
RAM / Memory (emulator)

Stage Modifier

Résultat / effet

Stage Modifier

Source : Libretro
RAM / Memory (emulator)

Enemies Don't Attack As Much

Résultat / effet

Enemies Don't Attack As Much

Source : Libretro
RAM / Memory (emulator)

Infinite Energy - All Players & Enemies

Résultat / effet

Infinite Energy - All Players & Enemies

Source : Libretro
RAM / Memory (emulator)

Slower Enemies

Résultat / effet

Slower Enemies

Source : Libretro
RAM / Memory (emulator)

Faster Enemies

Résultat / effet

Faster Enemies

Source : Libretro
RAM / Memory (emulator)

Most attacks don't knock enemies down

Résultat / effet

Most attacks don't knock enemies down

Source : Libretro
RAM / Memory (emulator)

Boss theme music is played throughout the entire game

Résultat / effet

Boss theme music is played throughout the entire game

Source : Libretro
RAM / Memory (emulator)

Boss theme music is never played

Résultat / effet

Boss theme music is never played

Source : Libretro
RAM / Memory (emulator)

Always act like you're holding weapon Modifier - Player 1

Résultat / effet

Always act like you're holding weapon Modifier - Player 1

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Lindas

Résultat / effet

All Enemies Are Lindas

Source : Libretro
RAM / Memory (emulator)

Can't Climb Ladders / Fences

Résultat / effet

Can't Climb Ladders / Fences

Source : Libretro
RAM / Memory (emulator)

Long Ladders / Fences

Résultat / effet

Long Ladders / Fences

Source : Libretro
RAM / Memory (emulator)

High Score Always Displayed 999999 Score Points

Résultat / effet

High Score Always Displayed 999999 Score Points

Source : Libretro
RAM / Memory (emulator)

Player 1 Always Has 999999 Score Points

Résultat / effet

Player 1 Always Has 999999 Score Points

Source : Libretro
RAM / Memory (emulator)

Player 2 Always Has 999999 Score Points

Résultat / effet

Player 2 Always Has 999999 Score Points

Source : Libretro
RAM / Memory (emulator)

Player 1 Always Has 9 Lives

Résultat / effet

Player 1 Always Has 9 Lives

Source : Libretro
RAM / Memory (emulator)

Player 2 Always Has 9 Lives

Résultat / effet

Player 2 Always Has 9 Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Enemy modifiers

Résultat / effet

Enemy modifiers

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Abobos

Résultat / effet

All Enemies Are Abobos

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Williams

Résultat / effet

All Enemies Are Williams

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Rowpers

Résultat / effet

All Enemies Are Rowpers

Source : Libretro
RAM / Memory (emulator)

Able To Use Dynamite Over & Over Again

Résultat / effet

Able To Use Dynamite Over & Over Again

Source : Libretro
RAM / Memory (emulator)

Super Strength - Player 1

Résultat / effet

Super Strength - Player 1

Source : Libretro
RAM / Memory (emulator)

Super Strength - Player 2

Résultat / effet

Super Strength - Player 2

Source : Libretro
RAM / Memory (emulator)

Kill Enemies With 1 Hit - Player 1

Résultat / effet

Kill Enemies With 1 Hit - Player 1

Source : Libretro
RAM / Memory (emulator)

Kill Enemies With 1 Hit - Player 2

Résultat / effet

Kill Enemies With 1 Hit - Player 2

Source : Libretro
RAM / Memory (emulator)

Mission Select

Résultat / effet

Mission Select

Source : Libretro
RAM / Memory (emulator)

Player 1 palette modifier

Résultat / effet

Player 1 palette modifier

Source : Libretro
RAM / Memory (emulator)

Player 2 palette modifier

Résultat / effet

Player 2 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#1 palette modifier

Résultat / effet

Enemy#1 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#2 palette modifier

Résultat / effet

Enemy#2 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#3 palette modifier

Résultat / effet

Enemy#3 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#4 palette modifier

Résultat / effet

Enemy#4 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#5 palette modifier

Résultat / effet

Enemy#5 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#6 palette modifier

Résultat / effet

Enemy#6 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#7 palette modifier

Résultat / effet

Enemy#7 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#8 palette modifier

Résultat / effet

Enemy#8 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#9 palette modifier

Résultat / effet

Enemy#9 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#10 palette modifier

Résultat / effet

Enemy#10 palette modifier

Source : Libretro
RAM / Memory (emulator)

Player 1 character modifier

Résultat / effet

Player 1 character modifier

Source : Libretro
RAM / Memory (emulator)

Player 2 character modifier

Résultat / effet

Player 2 character modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#1 always has 1hp

Résultat / effet

Enemy#1 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#2 always has 1hp

Résultat / effet

Enemy#2 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#3 always has 1hp

Résultat / effet

Enemy#3 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#4 always has 1hp

Résultat / effet

Enemy#4 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#5 always has 1hp

Résultat / effet

Enemy#5 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#6 always has 1hp

Résultat / effet

Enemy#6 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#7 always has 1hp

Résultat / effet

Enemy#7 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#8 always has 1hp

Résultat / effet

Enemy#8 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#9 always has 1hp

Résultat / effet

Enemy#9 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#10 always has 1hp

Résultat / effet

Enemy#10 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemies kill with 1-hit

Résultat / effet

Enemies kill with 1-hit

Source : Libretro
RAM / Memory (emulator)

Player 1 is blocky

Résultat / effet

Player 1 is blocky

Source : Libretro
RAM / Memory (emulator)

Player 1 consists of numbers & letters

Résultat / effet

Player 1 consists of numbers & letters

Source : Libretro
RAM / Memory (emulator)

Player 1 is invisible

Résultat / effet

Player 1 is invisible

Source : Libretro
RAM / Memory (emulator)

Player 2 is blocky

Résultat / effet

Player 2 is blocky

Source : Libretro
RAM / Memory (emulator)

Player 2 consists of numbers & letters

Résultat / effet

Player 2 consists of numbers & letters

Source : Libretro
RAM / Memory (emulator)

Enemies Are Invisible

Résultat / effet

Enemies Are Invisible

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Infinite Energy P1

Résultat / effet

Infinite Energy P1

Source : Libretro
RAM / Memory (emulator)

Infinite Energy P1

Résultat / effet

Infinite Energy P1

Source : Libretro
RAM / Memory (emulator)

Infinite Lives P1

Résultat / effet

Infinite Lives P1

Source : Libretro
RAM / Memory (emulator)

Infinite Energy P2

Résultat / effet

Infinite Energy P2

Source : Libretro
RAM / Memory (emulator)

Infinite Lives P2

Résultat / effet

Infinite Lives P2

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Credits

Résultat / effet

Infinite Credits

Source : Libretro
RAM / Memory (emulator)

Super Strength P1

Résultat / effet

Super Strength P1

Source : Libretro
RAM / Memory (emulator)

Super Strength P2

Résultat / effet

Super Strength P2

Source : Libretro
RAM / Memory (emulator)

Barrel Can Be Reused (Level 1)

Résultat / effet

Barrel Can Be Reused (Level 1)

Source : Libretro
RAM / Memory (emulator)

Intro Marian Ready For Love (Level 1)

Résultat / effet

Intro Marian Ready For Love (Level 1)

Source : Libretro
RAM / Memory (emulator)

Intro Marian Evades Enemy (Level 1)

Résultat / effet

Intro Marian Evades Enemy (Level 1)

Source : Libretro
RAM / Memory (emulator)

Box Can Be Reused (Mission 2)

Résultat / effet

Box Can Be Reused (Mission 2)

Source : Libretro
RAM / Memory (emulator)

Barrel Can Be Reused (Mission 3)

Résultat / effet

Barrel Can Be Reused (Mission 3)

Source : Libretro
RAM / Memory (emulator)

Rock 1 Can Be Reused (Mission 3)

Résultat / effet

Rock 1 Can Be Reused (Mission 3)

Source : Libretro
RAM / Memory (emulator)

Rock 2 Can Be Reused (Mission 3)

Résultat / effet

Rock 2 Can Be Reused (Mission 3)

Source : Libretro
RAM / Memory (emulator)

Rock 3 Can Be Reused (Mission 3)

Résultat / effet

Rock 3 Can Be Reused (Mission 3)

Source : Libretro
RAM / Memory (emulator)

Defeating Mr X Will Not Rescue Marian (Bwahaha!)

Résultat / effet

Defeating Mr X Will Not Rescue Marian (Bwahaha!)

Source : Libretro
RAM / Memory (emulator)

No Final Battle With Mr X (Instant Win)

Résultat / effet

No Final Battle With Mr X (Instant Win)

Source : Libretro
RAM / Memory (emulator)

Can reuse barrels, boxes, and rocks as many times as you want

Résultat / effet

Can reuse barrels, boxes, and rocks as many times as you want

Source : Libretro
RAM / Memory (emulator)

Tighter camera when walking right

Résultat / effet

Tighter camera when walking right

Source : Libretro
RAM / Memory (emulator)

Tighter camera when walking left

Résultat / effet

Tighter camera when walking left

Source : Libretro
RAM / Memory (emulator)

Able To Use Dynamite Over & Over Again

Résultat / effet

Able To Use Dynamite Over & Over Again

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Abobos

Résultat / effet

All Enemies Are Abobos

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Lindas

Résultat / effet

All Enemies Are Lindas

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Rowpers

Résultat / effet

All Enemies Are Rowpers

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Williams

Résultat / effet

All Enemies Are Williams

Source : Libretro
RAM / Memory (emulator)

Always act like you're holding weapon Modifier - Player 1

Résultat / effet

Always act like you're holding weapon Modifier - Player 1

Source : Libretro
RAM / Memory (emulator)

Barrel Can Be Reused (Level 1)

Résultat / effet

Barrel Can Be Reused (Level 1)

Source : Libretro
RAM / Memory (emulator)

Barrel Can Be Reused (Mission 3)

Résultat / effet

Barrel Can Be Reused (Mission 3)

Source : Libretro
RAM / Memory (emulator)

Boss theme music is never played

Résultat / effet

Boss theme music is never played

Source : Libretro
RAM / Memory (emulator)

Boss theme music is played throughout the entire game

Résultat / effet

Boss theme music is played throughout the entire game

Source : Libretro
RAM / Memory (emulator)

Box Can Be Reused (Mission 2)

Résultat / effet

Box Can Be Reused (Mission 2)

Source : Libretro
RAM / Memory (emulator)

Can reuse barrels, boxes, and rocks as many times as you want

Résultat / effet

Can reuse barrels, boxes, and rocks as many times as you want

Source : Libretro
RAM / Memory (emulator)

Can't Climb Ladders / Fences

Résultat / effet

Can't Climb Ladders / Fences

Source : Libretro
RAM / Memory (emulator)

Defeating Mr X Will Not Rescue Marian (Bwahaha!)

Résultat / effet

Defeating Mr X Will Not Rescue Marian (Bwahaha!)

Source : Libretro
RAM / Memory (emulator)

Enemies Are Invisible

Résultat / effet

Enemies Are Invisible

Source : Libretro
RAM / Memory (emulator)

Enemies Are More Defensive

Résultat / effet

Enemies Are More Defensive

Source : Libretro
RAM / Memory (emulator)

Enemies Don't Attack As Much

Résultat / effet

Enemies Don't Attack As Much

Source : Libretro
RAM / Memory (emulator)

Enemies Don't Attack Nearly As Much

Résultat / effet

Enemies Don't Attack Nearly As Much

Source : Libretro
RAM / Memory (emulator)

Enemies kill with 1-hit

Résultat / effet

Enemies kill with 1-hit

Source : Libretro
RAM / Memory (emulator)

Enemies Move Faster On Missions 1, 2, & 4 / Enemies Move Slower On Mission 3

Résultat / effet

Enemies Move Faster On Missions 1, 2, & 4 / Enemies Move Slower On Mission 3

Source : Libretro
RAM / Memory (emulator)

Enemies move faster on Missions 2 & 4 / Enemies move slower on Missions 1 & 3

Résultat / effet

Enemies move faster on Missions 2 & 4 / Enemies move slower on Missions 1 & 3

Source : Libretro
RAM / Memory (emulator)

Enemies Move Slower On All Stages

Résultat / effet

Enemies Move Slower On All Stages

Source : Libretro
RAM / Memory (emulator)

Enemies Moves Faster On All Stages

Résultat / effet

Enemies Moves Faster On All Stages

Source : Libretro
RAM / Memory (emulator)

Enemies Moves Slower

Résultat / effet

Enemies Moves Slower

Source : Libretro
RAM / Memory (emulator)

Enemy modifiers

Résultat / effet

Enemy modifiers

Source : Libretro
RAM / Memory (emulator)

Enemy#1 always has 1hp

Résultat / effet

Enemy#1 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#1 palette modifier

Résultat / effet

Enemy#1 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#10 always has 1hp

Résultat / effet

Enemy#10 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#10 palette modifier

Résultat / effet

Enemy#10 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#2 always has 1hp

Résultat / effet

Enemy#2 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#2 palette modifier

Résultat / effet

Enemy#2 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#3 always has 1hp

Résultat / effet

Enemy#3 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#3 palette modifier

Résultat / effet

Enemy#3 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#4 always has 1hp

Résultat / effet

Enemy#4 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#4 palette modifier

Résultat / effet

Enemy#4 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#5 always has 1hp

Résultat / effet

Enemy#5 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#5 palette modifier

Résultat / effet

Enemy#5 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#6 always has 1hp

Résultat / effet

Enemy#6 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#6 palette modifier

Résultat / effet

Enemy#6 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#7 always has 1hp

Résultat / effet

Enemy#7 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#7 palette modifier

Résultat / effet

Enemy#7 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#8 always has 1hp

Résultat / effet

Enemy#8 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#8 palette modifier

Résultat / effet

Enemy#8 palette modifier

Source : Libretro
RAM / Memory (emulator)

Enemy#9 always has 1hp

Résultat / effet

Enemy#9 always has 1hp

Source : Libretro
RAM / Memory (emulator)

Enemy#9 palette modifier

Résultat / effet

Enemy#9 palette modifier

Source : Libretro
RAM / Memory (emulator)

Faster Enemies

Résultat / effet

Faster Enemies

Source : Libretro
RAM / Memory (emulator)

Ghost P1

Résultat / effet

Ghost P1

Source : Libretro
RAM / Memory (emulator)

Ghost P2

Résultat / effet

Ghost P2

Source : Libretro
RAM / Memory (emulator)

High Score Always Displayed 999999 Score Points

Résultat / effet

High Score Always Displayed 999999 Score Points

Source : Libretro
RAM / Memory (emulator)

Infinite Credits

Résultat / effet

Infinite Credits

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite Energy - All Players & Enemies

Résultat / effet

Infinite Energy - All Players & Enemies

Source : Libretro
RAM / Memory (emulator)

Infinite Energy P1

Résultat / effet

Infinite Energy P1

Source : Libretro
RAM / Memory (emulator)

Infinite Energy P1

Résultat / effet

Infinite Energy P1

Source : Libretro
RAM / Memory (emulator)

Infinite Energy P2

Résultat / effet

Infinite Energy P2

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Lives P1

Résultat / effet

Infinite Lives P1

Source : Libretro
RAM / Memory (emulator)

Infinite Lives P2

Résultat / effet

Infinite Lives P2

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Intro Marian Evades Enemy (Level 1)

Résultat / effet

Intro Marian Evades Enemy (Level 1)

Source : Libretro
RAM / Memory (emulator)

Intro Marian Ready For Love (Level 1)

Résultat / effet

Intro Marian Ready For Love (Level 1)

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Jump Higher

Résultat / effet

Jump Higher

Source : Libretro
RAM / Memory (emulator)

Jump Much Higher

Résultat / effet

Jump Much Higher

Source : Libretro
RAM / Memory (emulator)

Kill Enemies With 1 Hit - Player 1

Résultat / effet

Kill Enemies With 1 Hit - Player 1

Source : Libretro
RAM / Memory (emulator)

Kill Enemies With 1 Hit - Player 2

Résultat / effet

Kill Enemies With 1 Hit - Player 2

Source : Libretro
RAM / Memory (emulator)

Long Ladders / Fences

Résultat / effet

Long Ladders / Fences

Source : Libretro
RAM / Memory (emulator)

Mission Select

Résultat / effet

Mission Select

Source : Libretro
RAM / Memory (emulator)

Modifies the sound effect when you use the whip

Résultat / effet

Modifies the sound effect when you use the whip

Source : Libretro
RAM / Memory (emulator)

Most attacks don't knock enemies down

Résultat / effet

Most attacks don't knock enemies down

Source : Libretro
RAM / Memory (emulator)

No Final Battle With Mr X (Instant Win)

Résultat / effet

No Final Battle With Mr X (Instant Win)

Source : Libretro
RAM / Memory (emulator)

Player 1 Always Has 9 Lives

Résultat / effet

Player 1 Always Has 9 Lives

Source : Libretro
RAM / Memory (emulator)

Player 1 Always Has 999999 Score Points

Résultat / effet

Player 1 Always Has 999999 Score Points

Source : Libretro
RAM / Memory (emulator)

Player 1 character modifier

Résultat / effet

Player 1 character modifier

Source : Libretro
RAM / Memory (emulator)

Player 1 consists of numbers & letters

Résultat / effet

Player 1 consists of numbers & letters

Source : Libretro
RAM / Memory (emulator)

Player 1 is blocky

Résultat / effet

Player 1 is blocky

Source : Libretro
RAM / Memory (emulator)

Player 1 is invisible

Résultat / effet

Player 1 is invisible

Source : Libretro
RAM / Memory (emulator)

Player 1 palette modifier

Résultat / effet

Player 1 palette modifier

Source : Libretro
RAM / Memory (emulator)

Player 2 Always Has 9 Lives

Résultat / effet

Player 2 Always Has 9 Lives

Source : Libretro
RAM / Memory (emulator)

Player 2 Always Has 999999 Score Points

Résultat / effet

Player 2 Always Has 999999 Score Points

Source : Libretro
RAM / Memory (emulator)

Player 2 character modifier

Résultat / effet

Player 2 character modifier

Source : Libretro
RAM / Memory (emulator)

Player 2 consists of numbers & letters

Résultat / effet

Player 2 consists of numbers & letters

Source : Libretro
RAM / Memory (emulator)

Player 2 is blocky

Résultat / effet

Player 2 is blocky

Source : Libretro
RAM / Memory (emulator)

Player 2 palette modifier

Résultat / effet

Player 2 palette modifier

Source : Libretro
RAM / Memory (emulator)

Players & enemies land on their feet when thrown

Résultat / effet

Players & enemies land on their feet when thrown

Source : Libretro
RAM / Memory (emulator)

Rock 1 Can Be Reused (Mission 3)

Résultat / effet

Rock 1 Can Be Reused (Mission 3)

Source : Libretro
RAM / Memory (emulator)

Rock 2 Can Be Reused (Mission 3)

Résultat / effet

Rock 2 Can Be Reused (Mission 3)

Source : Libretro
RAM / Memory (emulator)

Rock 3 Can Be Reused (Mission 3)

Résultat / effet

Rock 3 Can Be Reused (Mission 3)

Source : Libretro
RAM / Memory (emulator)

Slower Enemies

Résultat / effet

Slower Enemies

Source : Libretro
RAM / Memory (emulator)

Stage Modifier

Résultat / effet

Stage Modifier

Source : Libretro
RAM / Memory (emulator)

Start On Mission 2

Résultat / effet

Start On Mission 2

Source : Libretro
RAM / Memory (emulator)

Start On Mission 3

Résultat / effet

Start On Mission 3

Source : Libretro
RAM / Memory (emulator)

Start On Mission 4

Résultat / effet

Start On Mission 4

Source : Libretro
RAM / Memory (emulator)

Super Strength - Player 1

Résultat / effet

Super Strength - Player 1

Source : Libretro
RAM / Memory (emulator)

Super Strength - Player 2

Résultat / effet

Super Strength - Player 2

Source : Libretro
RAM / Memory (emulator)

Super Strength P1

Résultat / effet

Super Strength P1

Source : Libretro
RAM / Memory (emulator)

Super Strength P2

Résultat / effet

Super Strength P2

Source : Libretro
RAM / Memory (emulator)

Teleport To The Top. See notes.

Résultat / effet

Teleport To The Top. See notes.

Source : Libretro
RAM / Memory (emulator)

Tighter camera when walking left

Résultat / effet

Tighter camera when walking left

Source : Libretro
RAM / Memory (emulator)

Tighter camera when walking right

Résultat / effet

Tighter camera when walking right

Source : Libretro
RAM / Memory (emulator)

Victory music is played on the title screen instead of the Opening theme

Résultat / effet

Victory music is played on the title screen instead of the Opening theme

Source : Libretro
RAM / Memory (emulator)

Walk Faster

Résultat / effet

Walk Faster

Source : Libretro
RAM / Memory (emulator)

Walk Slower

Résultat / effet

Walk Slower

Source : Libretro
RAM / Memory (emulator)

Weapons Dissapear When Thrown Up Against A Wall

Résultat / effet

Weapons Dissapear When Thrown Up Against A Wall

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

Comments

0
Sign in to comment. Sign in
No comments for this game.