Infinite Energy P1
Infinite Energy P1
Confirma tu correo para usar comentarios y colección.
Entrar
Estos códigos no pueden utilizarse tal cual en la consola sola. Abre únicamente la categoría que necesites.
Infinite Energy P1
Infinite Lives P1
Infinite Energy P2
Infinite Lives P2
Infinite Time
Level Modifier
Infinite Credits
Super Strength P1
Super Strength P2
Barrel Can Be Reused (Level 1)
Intro Marian Ready For Love (Level 1)
Intro Marian Evades Enemy (Level 1)
1st Dynamite Stick Can Be Reused (Mission 2)
Box Can Be Reused (Mission 2)
Rapid Score Gain P1
Rapid Score Gain P2
Barrel Can Be Reused (Mission 3)
Rock 1 Can Be Reused (Mission 3)
Rock 2 Can Be Reused (Mission 3)
Rock 3 Can Be Reused (Mission 3)
Defeating Mr X Will Not Rescue Marian (Bwahaha!)
No Final Battle With Mr X (Instant Win)
Ghost P1
Ghost P2
Ghost P2
Ghost P1
Infinite Energy
Infinite Lives
Infinite Time
Start On Mission 2
Start On Mission 3
Start On Mission 4
Jump Higher
Jump Much Higher
Walk Slower
Walk Faster
Teleport To The Top. See notes.
Enemies Don't Attack Nearly As Much
Enemies Are More Defensive
Weapons Dissapear When Thrown Up Against A Wall
Enemies Move Faster On Missions 1, 2, & 4 / Enemies Move Slower On Mission 3
Enemies move faster on Missions 2 & 4 / Enemies move slower on Missions 1 & 3
Enemies Moves Slower
Enemies Moves Faster On All Stages
Enemies Move Slower On All Stages
Modifies the sound effect when you use the whip
Victory music is played on the title screen instead of the Opening theme
Players & enemies land on their feet when thrown
Stage Modifier
Enemies Don't Attack As Much
Infinite Energy - All Players & Enemies
Slower Enemies
Faster Enemies
Most attacks don't knock enemies down
Boss theme music is played throughout the entire game
Boss theme music is never played
Always act like you're holding weapon Modifier - Player 1
All Enemies Are Lindas
Can't Climb Ladders / Fences
Long Ladders / Fences
High Score Always Displayed 999999 Score Points
Player 1 Always Has 999999 Score Points
Player 2 Always Has 999999 Score Points
Player 1 Always Has 9 Lives
Player 2 Always Has 9 Lives
Infinite Time
Enemy modifiers
All Enemies Are Abobos
All Enemies Are Williams
All Enemies Are Rowpers
Able To Use Dynamite Over & Over Again
Super Strength - Player 1
Super Strength - Player 2
Kill Enemies With 1 Hit - Player 1
Kill Enemies With 1 Hit - Player 2
Mission Select
Player 1 palette modifier
Player 2 palette modifier
Enemy#1 palette modifier
Enemy#2 palette modifier
Enemy#3 palette modifier
Enemy#4 palette modifier
Enemy#5 palette modifier
Enemy#6 palette modifier
Enemy#7 palette modifier
Enemy#8 palette modifier
Enemy#9 palette modifier
Enemy#10 palette modifier
Player 1 character modifier
Player 2 character modifier
Enemy#1 always has 1hp
Enemy#2 always has 1hp
Enemy#3 always has 1hp
Enemy#4 always has 1hp
Enemy#5 always has 1hp
Enemy#6 always has 1hp
Enemy#7 always has 1hp
Enemy#8 always has 1hp
Enemy#9 always has 1hp
Enemy#10 always has 1hp
Enemies kill with 1-hit
Player 1 is blocky
Player 1 consists of numbers & letters
Player 1 is invisible
Player 2 is blocky
Player 2 consists of numbers & letters
Enemies Are Invisible
Invincibility
Infinite Energy P1
Infinite Energy P1
Infinite Lives P1
Infinite Energy P2
Infinite Lives P2
Infinite Time
Infinite Credits
Super Strength P1
Super Strength P2
Barrel Can Be Reused (Level 1)
Intro Marian Ready For Love (Level 1)
Intro Marian Evades Enemy (Level 1)
Box Can Be Reused (Mission 2)
Barrel Can Be Reused (Mission 3)
Rock 1 Can Be Reused (Mission 3)
Rock 2 Can Be Reused (Mission 3)
Rock 3 Can Be Reused (Mission 3)
Defeating Mr X Will Not Rescue Marian (Bwahaha!)
No Final Battle With Mr X (Instant Win)
Can reuse barrels, boxes, and rocks as many times as you want
Tighter camera when walking right
Tighter camera when walking left
Comentarios
0