Mutant League Football (USA, Europe)
Mega Drive

Mutant League Football (USA, Europe)

162 cheats

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Mutant League Football (USA, Europe)
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

162
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
162
RAM / Memory (emulator)

MASTER CODE--MUST BE ENTERED

Résultat / effet

MASTER CODE--MUST BE ENTERED

Source : Libretro
RAM / Memory (emulator)

Each quarter is 1 minute long

Résultat / effet

Each quarter is 1 minute long

Source : Libretro
RAM / Memory (emulator)

Each quarter is 15 minutes long

Résultat / effet

Each quarter is 15 minutes long

Source : Libretro
RAM / Memory (emulator)

Each quarter is 30 minutes long

Résultat / effet

Each quarter is 30 minutes long

Source : Libretro
RAM / Memory (emulator)

Start with 0 timeouts

Résultat / effet

Start with 0 timeouts

Source : Libretro
RAM / Memory (emulator)

Start with 1 timeout

Résultat / effet

Start with 1 timeout

Source : Libretro
RAM / Memory (emulator)

Start with 2 timeouts

Résultat / effet

Start with 2 timeouts

Source : Libretro
RAM / Memory (emulator)

Start with 5 timeouts

Résultat / effet

Start with 5 timeouts

Source : Libretro
RAM / Memory (emulator)

Start with 8 timeouts

Résultat / effet

Start with 8 timeouts

Source : Libretro
RAM / Memory (emulator)

Infinite timeouts

Résultat / effet

Infinite timeouts

Source : Libretro
RAM / Memory (emulator)

Timeouts not reset at halftime

Résultat / effet

Timeouts not reset at halftime

Source : Libretro
RAM / Memory (emulator)

Play clock is 15 seconds

Résultat / effet

Play clock is 15 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock is 30 seconds

Résultat / effet

Play clock is 30 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock is 60 seconds

Résultat / effet

Play clock is 60 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock is 90 seconds

Résultat / effet

Play clock is 90 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock is infinite

Résultat / effet

Play clock is infinite

Source : Libretro
RAM / Memory (emulator)

2 downs to get a 1st down instead of 4

Résultat / effet

2 downs to get a 1st down instead of 4

Source : Libretro
RAM / Memory (emulator)

3 downs to get a 1st down instead of 4

Résultat / effet

3 downs to get a 1st down instead of 4

Source : Libretro
RAM / Memory (emulator)

The down never increments

Résultat / effet

The down never increments

Source : Libretro
RAM / Memory (emulator)

1st and 5 after a kickoff or a 1st down

Résultat / effet

1st and 5 after a kickoff or a 1st down

Source : Libretro
RAM / Memory (emulator)

1st and 15 after a kickoff or a 1st down

Résultat / effet

1st and 15 after a kickoff or a 1st down

Source : Libretro
RAM / Memory (emulator)

1st and 20 after a kickoff or a 1st down

Résultat / effet

1st and 20 after a kickoff or a 1st down

Source : Libretro
RAM / Memory (emulator)

1st and 50 after a kickoff or a 1st down

Résultat / effet

1st and 50 after a kickoff or a 1st down

Source : Libretro
RAM / Memory (emulator)

1st and goal after a kickoff or a 1st down

Résultat / effet

1st and goal after a kickoff or a 1st down

Source : Libretro
RAM / Memory (emulator)

1st and 5 after a punt or loss of downs

Résultat / effet

1st and 5 after a punt or loss of downs

Source : Libretro
RAM / Memory (emulator)

1st and 15 after a punt or loss of downs

Résultat / effet

1st and 15 after a punt or loss of downs

Source : Libretro
RAM / Memory (emulator)

1st and 20 after a punt or loss of downs

Résultat / effet

1st and 20 after a punt or loss of downs

Source : Libretro
RAM / Memory (emulator)

1st and 50 after a punt or loss of downs

Résultat / effet

1st and 50 after a punt or loss of downs

Source : Libretro
RAM / Memory (emulator)

1st and goal after a punt or loss of downs

Résultat / effet

1st and goal after a punt or loss of downs

Source : Libretro
RAM / Memory (emulator)

Kick meter goes up to 1/3 maximum

Résultat / effet

Kick meter goes up to 1/3 maximum

Source : Libretro
RAM / Memory (emulator)

Kick meter goes up to 2/3 maximum

Résultat / effet

Kick meter goes up to 2/3 maximum

Source : Libretro
RAM / Memory (emulator)

Once kick meter reaches maximum, it stays there

Résultat / effet

Once kick meter reaches maximum, it stays there

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 0 points

Résultat / effet

Touchdown worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 1 point

Résultat / effet

Touchdown worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 2 points

Résultat / effet

Touchdown worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 3 points

Résultat / effet

Touchdown worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 4 points

Résultat / effet

Touchdown worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 5 points

Résultat / effet

Touchdown worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 7 points

Résultat / effet

Touchdown worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 8 points

Résultat / effet

Touchdown worth 8 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 0 points

Résultat / effet

Field goal worth 0 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 1 point

Résultat / effet

Field goal worth 1 point

Source : Libretro
RAM / Memory (emulator)

Field goal worth 2 points

Résultat / effet

Field goal worth 2 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 4 points

Résultat / effet

Field goal worth 4 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 5 points

Résultat / effet

Field goal worth 5 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 6 points

Résultat / effet

Field goal worth 6 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 7 points

Résultat / effet

Field goal worth 7 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 8 points

Résultat / effet

Field goal worth 8 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 0 points

Résultat / effet

Safety worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 1 point

Résultat / effet

Safety worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safety worth 3 points

Résultat / effet

Safety worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 4 points

Résultat / effet

Safety worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 5 points

Résultat / effet

Safety worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 6 points

Résultat / effet

Safety worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 7 points

Résultat / effet

Safety worth 7 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 8 points

Résultat / effet

Safety worth 8 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 0 points

Résultat / effet

Extra point worth 0 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 2 points

Résultat / effet

Extra point worth 2 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 3 points

Résultat / effet

Extra point worth 3 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 4 points

Résultat / effet

Extra point worth 4 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 5 points

Résultat / effet

Extra point worth 5 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 6 points

Résultat / effet

Extra point worth 6 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 7 points

Résultat / effet

Extra point worth 7 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 8 points

Résultat / effet

Extra point worth 8 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 0 points

Résultat / effet

2 point conversion worth 0 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 1 point

Résultat / effet

2 point conversion worth 1 point

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 3 points

Résultat / effet

2 point conversion worth 3 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 4 points

Résultat / effet

2 point conversion worth 4 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 5 points

Résultat / effet

2 point conversion worth 5 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 6 points

Résultat / effet

2 point conversion worth 6 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 7 points

Résultat / effet

2 point conversion worth 7 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 8 points

Résultat / effet

2 point conversion worth 8 points

Source : Libretro
RAM / Memory (emulator)

Play Clock Is Infinite

Résultat / effet

Play Clock Is Infinite

Source : Libretro
RAM / Memory (emulator)

Away Team 99 Points

Résultat / effet

Away Team 99 Points

Source : Libretro
RAM / Memory (emulator)

Away Team 0 Points

Résultat / effet

Away Team 0 Points

Source : Libretro
RAM / Memory (emulator)

Home Team 99 Points

Résultat / effet

Home Team 99 Points

Source : Libretro
RAM / Memory (emulator)

Home Team 0 Points

Résultat / effet

Home Team 0 Points

Source : Libretro
RAM / Memory (emulator)

Can not be tackled

Résultat / effet

Can not be tackled

Source : Libretro
RAM / Memory (emulator)

Can run out of bounds on the sidelines and easily run all the way for a touchdown (Right side only)

Résultat / effet

Can run out of bounds on the sidelines and easily run all the way for a touchdown (Right side only)

Source : Libretro
RAM / Memory (emulator)

Can run over land mines without blowing up and fumbling the ball

Résultat / effet

Can run over land mines without blowing up and fumbling the ball

Source : Libretro
RAM / Memory (emulator)

Can run over open areas on the field without being sucked out

Résultat / effet

Can run over open areas on the field without being sucked out

Source : Libretro
RAM / Memory (emulator)

1st and 15 after a kickoff or a 1st down

Résultat / effet

1st and 15 after a kickoff or a 1st down

Source : Libretro
RAM / Memory (emulator)

1st and 15 after a punt or loss of downs

Résultat / effet

1st and 15 after a punt or loss of downs

Source : Libretro
RAM / Memory (emulator)

1st and 20 after a kickoff or a 1st down

Résultat / effet

1st and 20 after a kickoff or a 1st down

Source : Libretro
RAM / Memory (emulator)

1st and 20 after a punt or loss of downs

Résultat / effet

1st and 20 after a punt or loss of downs

Source : Libretro
RAM / Memory (emulator)

1st and 5 after a kickoff or a 1st down

Résultat / effet

1st and 5 after a kickoff or a 1st down

Source : Libretro
RAM / Memory (emulator)

1st and 5 after a punt or loss of downs

Résultat / effet

1st and 5 after a punt or loss of downs

Source : Libretro
RAM / Memory (emulator)

1st and 50 after a kickoff or a 1st down

Résultat / effet

1st and 50 after a kickoff or a 1st down

Source : Libretro
RAM / Memory (emulator)

1st and 50 after a punt or loss of downs

Résultat / effet

1st and 50 after a punt or loss of downs

Source : Libretro
RAM / Memory (emulator)

1st and goal after a kickoff or a 1st down

Résultat / effet

1st and goal after a kickoff or a 1st down

Source : Libretro
RAM / Memory (emulator)

1st and goal after a punt or loss of downs

Résultat / effet

1st and goal after a punt or loss of downs

Source : Libretro
RAM / Memory (emulator)

2 downs to get a 1st down instead of 4

Résultat / effet

2 downs to get a 1st down instead of 4

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 0 points

Résultat / effet

2 point conversion worth 0 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 1 point

Résultat / effet

2 point conversion worth 1 point

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 3 points

Résultat / effet

2 point conversion worth 3 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 4 points

Résultat / effet

2 point conversion worth 4 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 5 points

Résultat / effet

2 point conversion worth 5 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 6 points

Résultat / effet

2 point conversion worth 6 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 7 points

Résultat / effet

2 point conversion worth 7 points

Source : Libretro
RAM / Memory (emulator)

2 point conversion worth 8 points

Résultat / effet

2 point conversion worth 8 points

Source : Libretro
RAM / Memory (emulator)

3 downs to get a 1st down instead of 4

Résultat / effet

3 downs to get a 1st down instead of 4

Source : Libretro
RAM / Memory (emulator)

Away Team 0 Points

Résultat / effet

Away Team 0 Points

Source : Libretro
RAM / Memory (emulator)

Away Team 99 Points

Résultat / effet

Away Team 99 Points

Source : Libretro
RAM / Memory (emulator)

Can not be tackled

Résultat / effet

Can not be tackled

Source : Libretro
RAM / Memory (emulator)

Can run out of bounds on the sidelines and easily run all the way for a touchdown (Right side only)

Résultat / effet

Can run out of bounds on the sidelines and easily run all the way for a touchdown (Right side only)

Source : Libretro
RAM / Memory (emulator)

Can run over land mines without blowing up and fumbling the ball

Résultat / effet

Can run over land mines without blowing up and fumbling the ball

Source : Libretro
RAM / Memory (emulator)

Can run over open areas on the field without being sucked out

Résultat / effet

Can run over open areas on the field without being sucked out

Source : Libretro
RAM / Memory (emulator)

Each quarter is 1 minute long

Résultat / effet

Each quarter is 1 minute long

Source : Libretro
RAM / Memory (emulator)

Each quarter is 15 minutes long

Résultat / effet

Each quarter is 15 minutes long

Source : Libretro
RAM / Memory (emulator)

Each quarter is 30 minutes long

Résultat / effet

Each quarter is 30 minutes long

Source : Libretro
RAM / Memory (emulator)

Extra point worth 0 points

Résultat / effet

Extra point worth 0 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 2 points

Résultat / effet

Extra point worth 2 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 3 points

Résultat / effet

Extra point worth 3 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 4 points

Résultat / effet

Extra point worth 4 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 5 points

Résultat / effet

Extra point worth 5 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 6 points

Résultat / effet

Extra point worth 6 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 7 points

Résultat / effet

Extra point worth 7 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 8 points

Résultat / effet

Extra point worth 8 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 0 points

Résultat / effet

Field goal worth 0 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 1 point

Résultat / effet

Field goal worth 1 point

Source : Libretro
RAM / Memory (emulator)

Field goal worth 2 points

Résultat / effet

Field goal worth 2 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 4 points

Résultat / effet

Field goal worth 4 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 5 points

Résultat / effet

Field goal worth 5 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 6 points

Résultat / effet

Field goal worth 6 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 7 points

Résultat / effet

Field goal worth 7 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 8 points

Résultat / effet

Field goal worth 8 points

Source : Libretro
RAM / Memory (emulator)

Home Team 0 Points

Résultat / effet

Home Team 0 Points

Source : Libretro
RAM / Memory (emulator)

Home Team 99 Points

Résultat / effet

Home Team 99 Points

Source : Libretro
RAM / Memory (emulator)

Infinite timeouts

Résultat / effet

Infinite timeouts

Source : Libretro
RAM / Memory (emulator)

Kick meter goes up to 1/3 maximum

Résultat / effet

Kick meter goes up to 1/3 maximum

Source : Libretro
RAM / Memory (emulator)

Kick meter goes up to 2/3 maximum

Résultat / effet

Kick meter goes up to 2/3 maximum

Source : Libretro
RAM / Memory (emulator)

MASTER CODE--MUST BE ENTERED

Résultat / effet

MASTER CODE--MUST BE ENTERED

Source : Libretro
RAM / Memory (emulator)

Once kick meter reaches maximum, it stays there

Résultat / effet

Once kick meter reaches maximum, it stays there

Source : Libretro
RAM / Memory (emulator)

Play clock is 15 seconds

Résultat / effet

Play clock is 15 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock is 30 seconds

Résultat / effet

Play clock is 30 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock is 60 seconds

Résultat / effet

Play clock is 60 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock is 90 seconds

Résultat / effet

Play clock is 90 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock is infinite

Résultat / effet

Play clock is infinite

Source : Libretro
RAM / Memory (emulator)

Play Clock Is Infinite

Résultat / effet

Play Clock Is Infinite

Source : Libretro
RAM / Memory (emulator)

Safety worth 0 points

Résultat / effet

Safety worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 1 point

Résultat / effet

Safety worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safety worth 3 points

Résultat / effet

Safety worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 4 points

Résultat / effet

Safety worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 5 points

Résultat / effet

Safety worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 6 points

Résultat / effet

Safety worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 7 points

Résultat / effet

Safety worth 7 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 8 points

Résultat / effet

Safety worth 8 points

Source : Libretro
RAM / Memory (emulator)

Start with 0 timeouts

Résultat / effet

Start with 0 timeouts

Source : Libretro
RAM / Memory (emulator)

Start with 1 timeout

Résultat / effet

Start with 1 timeout

Source : Libretro
RAM / Memory (emulator)

Start with 2 timeouts

Résultat / effet

Start with 2 timeouts

Source : Libretro
RAM / Memory (emulator)

Start with 5 timeouts

Résultat / effet

Start with 5 timeouts

Source : Libretro
RAM / Memory (emulator)

Start with 8 timeouts

Résultat / effet

Start with 8 timeouts

Source : Libretro
RAM / Memory (emulator)

The down never increments

Résultat / effet

The down never increments

Source : Libretro
RAM / Memory (emulator)

Timeouts not reset at halftime

Résultat / effet

Timeouts not reset at halftime

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 0 points

Résultat / effet

Touchdown worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 1 point

Résultat / effet

Touchdown worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 2 points

Résultat / effet

Touchdown worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 3 points

Résultat / effet

Touchdown worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 4 points

Résultat / effet

Touchdown worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 5 points

Résultat / effet

Touchdown worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 7 points

Résultat / effet

Touchdown worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 8 points

Résultat / effet

Touchdown worth 8 points

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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