Mutant League Football (USA, Europe)
Mega Drive

Mutant League Football (USA, Europe)

81 trucos

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cargados desde sus fuentes originales
Mutant League Football (USA, Europe)
Medios

Trucos y consejos

ACCESSOIRE / ÉMULATEUR

Códigos que requieren accesorio o emulador

Estos códigos no pueden utilizarse tal cual en la consola sola. Abre únicamente la categoría que necesites.

81
+
RAM / Memoria (emulador)Código RAM: requiere emulador, debugger o una herramienta capaz de modificar la memoria del juego.
81
RAM / Memoria (emulador)

MASTER CODE--MUST BE ENTERED

Résultat / effet

MASTER CODE--MUST BE ENTERED

Fuente : Libretro
RAM / Memoria (emulador)

Each quarter is 1 minute long

Résultat / effet

Each quarter is 1 minute long

Fuente : Libretro
RAM / Memoria (emulador)

Each quarter is 15 minutes long

Résultat / effet

Each quarter is 15 minutes long

Fuente : Libretro
RAM / Memoria (emulador)

Each quarter is 30 minutes long

Résultat / effet

Each quarter is 30 minutes long

Fuente : Libretro
RAM / Memoria (emulador)

Start with 0 timeouts

Résultat / effet

Start with 0 timeouts

Fuente : Libretro
RAM / Memoria (emulador)

Start with 1 timeout

Résultat / effet

Start with 1 timeout

Fuente : Libretro
RAM / Memoria (emulador)

Start with 2 timeouts

Résultat / effet

Start with 2 timeouts

Fuente : Libretro
RAM / Memoria (emulador)

Start with 5 timeouts

Résultat / effet

Start with 5 timeouts

Fuente : Libretro
RAM / Memoria (emulador)

Start with 8 timeouts

Résultat / effet

Start with 8 timeouts

Fuente : Libretro
RAM / Memoria (emulador)

Infinite timeouts

Résultat / effet

Infinite timeouts

Fuente : Libretro
RAM / Memoria (emulador)

Timeouts not reset at halftime

Résultat / effet

Timeouts not reset at halftime

Fuente : Libretro
RAM / Memoria (emulador)

Play clock is 15 seconds

Résultat / effet

Play clock is 15 seconds

Fuente : Libretro
RAM / Memoria (emulador)

Play clock is 30 seconds

Résultat / effet

Play clock is 30 seconds

Fuente : Libretro
RAM / Memoria (emulador)

Play clock is 60 seconds

Résultat / effet

Play clock is 60 seconds

Fuente : Libretro
RAM / Memoria (emulador)

Play clock is 90 seconds

Résultat / effet

Play clock is 90 seconds

Fuente : Libretro
RAM / Memoria (emulador)

Play clock is infinite

Résultat / effet

Play clock is infinite

Fuente : Libretro
RAM / Memoria (emulador)

2 downs to get a 1st down instead of 4

Résultat / effet

2 downs to get a 1st down instead of 4

Fuente : Libretro
RAM / Memoria (emulador)

3 downs to get a 1st down instead of 4

Résultat / effet

3 downs to get a 1st down instead of 4

Fuente : Libretro
RAM / Memoria (emulador)

The down never increments

Résultat / effet

The down never increments

Fuente : Libretro
RAM / Memoria (emulador)

1st and 5 after a kickoff or a 1st down

Résultat / effet

1st and 5 after a kickoff or a 1st down

Fuente : Libretro
RAM / Memoria (emulador)

1st and 15 after a kickoff or a 1st down

Résultat / effet

1st and 15 after a kickoff or a 1st down

Fuente : Libretro
RAM / Memoria (emulador)

1st and 20 after a kickoff or a 1st down

Résultat / effet

1st and 20 after a kickoff or a 1st down

Fuente : Libretro
RAM / Memoria (emulador)

1st and 50 after a kickoff or a 1st down

Résultat / effet

1st and 50 after a kickoff or a 1st down

Fuente : Libretro
RAM / Memoria (emulador)

1st and goal after a kickoff or a 1st down

Résultat / effet

1st and goal after a kickoff or a 1st down

Fuente : Libretro
RAM / Memoria (emulador)

1st and 5 after a punt or loss of downs

Résultat / effet

1st and 5 after a punt or loss of downs

Fuente : Libretro
RAM / Memoria (emulador)

1st and 15 after a punt or loss of downs

Résultat / effet

1st and 15 after a punt or loss of downs

Fuente : Libretro
RAM / Memoria (emulador)

1st and 20 after a punt or loss of downs

Résultat / effet

1st and 20 after a punt or loss of downs

Fuente : Libretro
RAM / Memoria (emulador)

1st and 50 after a punt or loss of downs

Résultat / effet

1st and 50 after a punt or loss of downs

Fuente : Libretro
RAM / Memoria (emulador)

1st and goal after a punt or loss of downs

Résultat / effet

1st and goal after a punt or loss of downs

Fuente : Libretro
RAM / Memoria (emulador)

Kick meter goes up to 1/3 maximum

Résultat / effet

Kick meter goes up to 1/3 maximum

Fuente : Libretro
RAM / Memoria (emulador)

Kick meter goes up to 2/3 maximum

Résultat / effet

Kick meter goes up to 2/3 maximum

Fuente : Libretro
RAM / Memoria (emulador)

Once kick meter reaches maximum, it stays there

Résultat / effet

Once kick meter reaches maximum, it stays there

Fuente : Libretro
RAM / Memoria (emulador)

Touchdown worth 0 points

Résultat / effet

Touchdown worth 0 points

Fuente : Libretro
RAM / Memoria (emulador)

Touchdown worth 1 point

Résultat / effet

Touchdown worth 1 point

Fuente : Libretro
RAM / Memoria (emulador)

Touchdown worth 2 points

Résultat / effet

Touchdown worth 2 points

Fuente : Libretro
RAM / Memoria (emulador)

Touchdown worth 3 points

Résultat / effet

Touchdown worth 3 points

Fuente : Libretro
RAM / Memoria (emulador)

Touchdown worth 4 points

Résultat / effet

Touchdown worth 4 points

Fuente : Libretro
RAM / Memoria (emulador)

Touchdown worth 5 points

Résultat / effet

Touchdown worth 5 points

Fuente : Libretro
RAM / Memoria (emulador)

Touchdown worth 7 points

Résultat / effet

Touchdown worth 7 points

Fuente : Libretro
RAM / Memoria (emulador)

Touchdown worth 8 points

Résultat / effet

Touchdown worth 8 points

Fuente : Libretro
RAM / Memoria (emulador)

Field goal worth 0 points

Résultat / effet

Field goal worth 0 points

Fuente : Libretro
RAM / Memoria (emulador)

Field goal worth 1 point

Résultat / effet

Field goal worth 1 point

Fuente : Libretro
RAM / Memoria (emulador)

Field goal worth 2 points

Résultat / effet

Field goal worth 2 points

Fuente : Libretro
RAM / Memoria (emulador)

Field goal worth 4 points

Résultat / effet

Field goal worth 4 points

Fuente : Libretro
RAM / Memoria (emulador)

Field goal worth 5 points

Résultat / effet

Field goal worth 5 points

Fuente : Libretro
RAM / Memoria (emulador)

Field goal worth 6 points

Résultat / effet

Field goal worth 6 points

Fuente : Libretro
RAM / Memoria (emulador)

Field goal worth 7 points

Résultat / effet

Field goal worth 7 points

Fuente : Libretro
RAM / Memoria (emulador)

Field goal worth 8 points

Résultat / effet

Field goal worth 8 points

Fuente : Libretro
RAM / Memoria (emulador)

Safety worth 0 points

Résultat / effet

Safety worth 0 points

Fuente : Libretro
RAM / Memoria (emulador)

Safety worth 1 point

Résultat / effet

Safety worth 1 point

Fuente : Libretro
RAM / Memoria (emulador)

Safety worth 3 points

Résultat / effet

Safety worth 3 points

Fuente : Libretro
RAM / Memoria (emulador)

Safety worth 4 points

Résultat / effet

Safety worth 4 points

Fuente : Libretro
RAM / Memoria (emulador)

Safety worth 5 points

Résultat / effet

Safety worth 5 points

Fuente : Libretro
RAM / Memoria (emulador)

Safety worth 6 points

Résultat / effet

Safety worth 6 points

Fuente : Libretro
RAM / Memoria (emulador)

Safety worth 7 points

Résultat / effet

Safety worth 7 points

Fuente : Libretro
RAM / Memoria (emulador)

Safety worth 8 points

Résultat / effet

Safety worth 8 points

Fuente : Libretro
RAM / Memoria (emulador)

Extra point worth 0 points

Résultat / effet

Extra point worth 0 points

Fuente : Libretro
RAM / Memoria (emulador)

Extra point worth 2 points

Résultat / effet

Extra point worth 2 points

Fuente : Libretro
RAM / Memoria (emulador)

Extra point worth 3 points

Résultat / effet

Extra point worth 3 points

Fuente : Libretro
RAM / Memoria (emulador)

Extra point worth 4 points

Résultat / effet

Extra point worth 4 points

Fuente : Libretro
RAM / Memoria (emulador)

Extra point worth 5 points

Résultat / effet

Extra point worth 5 points

Fuente : Libretro
RAM / Memoria (emulador)

Extra point worth 6 points

Résultat / effet

Extra point worth 6 points

Fuente : Libretro
RAM / Memoria (emulador)

Extra point worth 7 points

Résultat / effet

Extra point worth 7 points

Fuente : Libretro
RAM / Memoria (emulador)

Extra point worth 8 points

Résultat / effet

Extra point worth 8 points

Fuente : Libretro
RAM / Memoria (emulador)

2 point conversion worth 0 points

Résultat / effet

2 point conversion worth 0 points

Fuente : Libretro
RAM / Memoria (emulador)

2 point conversion worth 1 point

Résultat / effet

2 point conversion worth 1 point

Fuente : Libretro
RAM / Memoria (emulador)

2 point conversion worth 3 points

Résultat / effet

2 point conversion worth 3 points

Fuente : Libretro
RAM / Memoria (emulador)

2 point conversion worth 4 points

Résultat / effet

2 point conversion worth 4 points

Fuente : Libretro
RAM / Memoria (emulador)

2 point conversion worth 5 points

Résultat / effet

2 point conversion worth 5 points

Fuente : Libretro
RAM / Memoria (emulador)

2 point conversion worth 6 points

Résultat / effet

2 point conversion worth 6 points

Fuente : Libretro
RAM / Memoria (emulador)

2 point conversion worth 7 points

Résultat / effet

2 point conversion worth 7 points

Fuente : Libretro
RAM / Memoria (emulador)

2 point conversion worth 8 points

Résultat / effet

2 point conversion worth 8 points

Fuente : Libretro
RAM / Memoria (emulador)

Play Clock Is Infinite

Résultat / effet

Play Clock Is Infinite

Fuente : Libretro
RAM / Memoria (emulador)

Away Team 99 Points

Résultat / effet

Away Team 99 Points

Fuente : Libretro
RAM / Memoria (emulador)

Away Team 0 Points

Résultat / effet

Away Team 0 Points

Fuente : Libretro
RAM / Memoria (emulador)

Home Team 99 Points

Résultat / effet

Home Team 99 Points

Fuente : Libretro
RAM / Memoria (emulador)

Home Team 0 Points

Résultat / effet

Home Team 0 Points

Fuente : Libretro
RAM / Memoria (emulador)

Can not be tackled

Résultat / effet

Can not be tackled

Fuente : Libretro
RAM / Memoria (emulador)

Can run out of bounds on the sidelines and easily run all the way for a touchdown (Right side only)

Résultat / effet

Can run out of bounds on the sidelines and easily run all the way for a touchdown (Right side only)

Fuente : Libretro
RAM / Memoria (emulador)

Can run over land mines without blowing up and fumbling the ball

Résultat / effet

Can run over land mines without blowing up and fumbling the ball

Fuente : Libretro
RAM / Memoria (emulador)

Can run over open areas on the field without being sucked out

Résultat / effet

Can run over open areas on the field without being sucked out

Fuente : Libretro

Legit

Sin save states, rewind ni reanudación asistida.
No hay récords verificados para este juego.

Save state / Rewind

Partida usando save states, rewind o funciones equivalentes.
No hay récords verificados para este juego.

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