MASTER CODE--MUST BE ENTERED
MASTER CODE--MUST BE ENTERED
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MASTER CODE--MUST BE ENTERED
Each quarter is 1 minute long
Each quarter is 15 minutes long
Each quarter is 30 minutes long
Start with 0 timeouts
Start with 1 timeout
Start with 2 timeouts
Start with 5 timeouts
Start with 8 timeouts
Infinite timeouts
Timeouts not reset at halftime
Play clock is 15 seconds
Play clock is 30 seconds
Play clock is 60 seconds
Play clock is 90 seconds
Play clock is infinite
2 downs to get a 1st down instead of 4
3 downs to get a 1st down instead of 4
The down never increments
1st and 5 after a kickoff or a 1st down
1st and 15 after a kickoff or a 1st down
1st and 20 after a kickoff or a 1st down
1st and 50 after a kickoff or a 1st down
1st and goal after a kickoff or a 1st down
1st and 5 after a punt or loss of downs
1st and 15 after a punt or loss of downs
1st and 20 after a punt or loss of downs
1st and 50 after a punt or loss of downs
1st and goal after a punt or loss of downs
Kick meter goes up to 1/3 maximum
Kick meter goes up to 2/3 maximum
Once kick meter reaches maximum, it stays there
Touchdown worth 0 points
Touchdown worth 1 point
Touchdown worth 2 points
Touchdown worth 3 points
Touchdown worth 4 points
Touchdown worth 5 points
Touchdown worth 7 points
Touchdown worth 8 points
Field goal worth 0 points
Field goal worth 1 point
Field goal worth 2 points
Field goal worth 4 points
Field goal worth 5 points
Field goal worth 6 points
Field goal worth 7 points
Field goal worth 8 points
Safety worth 0 points
Safety worth 1 point
Safety worth 3 points
Safety worth 4 points
Safety worth 5 points
Safety worth 6 points
Safety worth 7 points
Safety worth 8 points
Extra point worth 0 points
Extra point worth 2 points
Extra point worth 3 points
Extra point worth 4 points
Extra point worth 5 points
Extra point worth 6 points
Extra point worth 7 points
Extra point worth 8 points
2 point conversion worth 0 points
2 point conversion worth 1 point
2 point conversion worth 3 points
2 point conversion worth 4 points
2 point conversion worth 5 points
2 point conversion worth 6 points
2 point conversion worth 7 points
2 point conversion worth 8 points
Play Clock Is Infinite
Away Team 99 Points
Away Team 0 Points
Home Team 99 Points
Home Team 0 Points
Can not be tackled
Can run out of bounds on the sidelines and easily run all the way for a touchdown (Right side only)
Can run over land mines without blowing up and fumbling the ball
Can run over open areas on the field without being sucked out
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