Hammer Lock Wrestling
SNES · USA

Hammer Lock Wrestling

21 trucos

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Hammer Lock Wrestling
Medios

Trucos y consejos

ACCESSOIRE / ÉMULATEUR

Códigos que requieren accesorio o emulador

Estos códigos no pueden utilizarse tal cual en la consola sola. Abre únicamente la categoría que necesites.

21
+
RAM / Memoria (emulador)Código RAM: requiere emulador, debugger o una herramienta capaz de modificar la memoria del juego.
21
RAM / Memoria (emulador)

Player 4 Modifier

Résultat / effet

Player 4 Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Modifier

Résultat / effet

Player 1 Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Player 3 Modifier

Résultat / effet

Player 3 Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Player 2 Modifier

Résultat / effet

Player 2 Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Arena Modifier

Résultat / effet

Arena Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Teleports Out of the Ring when Knocked Down

Résultat / effet

Player 1 Teleports Out of the Ring when Knocked Down

Fuente : Libretro
RAM / Memoria (emulador)

Player 2 Teleports Out of the Ring when Knocked Down

Résultat / effet

Player 2 Teleports Out of the Ring when Knocked Down

Fuente : Libretro
RAM / Memoria (emulador)

Player 3 Teleports Out of the Ring when Knocked Down

Résultat / effet

Player 3 Teleports Out of the Ring when Knocked Down

Fuente : Libretro
RAM / Memoria (emulador)

Player 4 Teleports Out of the Ring when Knocked Down

Résultat / effet

Player 4 Teleports Out of the Ring when Knocked Down

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 is Dizzy After Knockdown

Résultat / effet

Player 1 is Dizzy After Knockdown

Fuente : Libretro
RAM / Memoria (emulador)

Player 2 is Dizzy After Knockdown

Résultat / effet

Player 2 is Dizzy After Knockdown

Fuente : Libretro
RAM / Memoria (emulador)

Player 3 is Dizzy After Knockdown

Résultat / effet

Player 3 is Dizzy After Knockdown

Fuente : Libretro
RAM / Memoria (emulador)

Player 4 is Dizzy After Knockdown

Résultat / effet

Player 4 is Dizzy After Knockdown

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Stays Dizzy Until After He's Hit

Résultat / effet

Player 1 Stays Dizzy Until After He's Hit

Fuente : Libretro
RAM / Memoria (emulador)

Player 2 Stays Dizzy Until After He's Hit

Résultat / effet

Player 2 Stays Dizzy Until After He's Hit

Fuente : Libretro
RAM / Memoria (emulador)

Player 3 Stays Dizzy Until After He's Hit

Résultat / effet

Player 3 Stays Dizzy Until After He's Hit

Fuente : Libretro
RAM / Memoria (emulador)

Player 4 Stays Dizzy Until After He's Hit

Résultat / effet

Player 4 Stays Dizzy Until After He's Hit

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Can't Get Knocked Down With Strike Attacks

Résultat / effet

Player 1 Can't Get Knocked Down With Strike Attacks

Fuente : Libretro
RAM / Memoria (emulador)

Player 2 Can't Get Knocked Down With Strike Attacks

Résultat / effet

Player 2 Can't Get Knocked Down With Strike Attacks

Fuente : Libretro
RAM / Memoria (emulador)

Player 3 Can't Get Knocked Down With Strike Attacks

Résultat / effet

Player 3 Can't Get Knocked Down With Strike Attacks

Fuente : Libretro
RAM / Memoria (emulador)

Player 4 Can't Get Knocked Down With Strike Attacks

Résultat / effet

Player 4 Can't Get Knocked Down With Strike Attacks

Fuente : Libretro

Legit

Sin save states, rewind ni reanudación asistida.
No hay récords verificados para este juego.

Save state / Rewind

Partida usando save states, rewind o funciones equivalentes.
No hay récords verificados para este juego.

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